Herbomancer - characteristics, skills - Olden Era
Rank5- Author:
- Olden Era Wiki
- Published:
- Updated:
Description
Deep in the woods dwell those who venerate nature in all its forms. Blessed as its stewards, herbomancers are the envoys of the Mycelium, sent across Jadame to safeguard the natural order. Many seek them out for assistance in grasping the magical flow of Enroth.
Creature type
Living
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Stats
- Attack
- 12№6
- Defense
- 14№5
- Damage
- 15-18№5
- Health
- 60№2
- Speed
- 4№5
- Initiative
- 6№7
- Growth
- 3
- Gold
- 640
Upgrade line
Base
Herbomancer
Rank5
- Attack
- 12№6
- Defense
- 14№5
- Damage
- 15-18№5
- Health
- 60№2
- Speed
- 4№5
- Initiative
- 6№7
- Growth
- 3
- Gold
- 640
Abilities
Skills
Upgrade
Sporemancer
Rank5
- Attack
- 16+4№3
- Defense
- 18+4№2
- Damage
- 15-18-1.5№5
- Health
- 60№2
- Speed
- 6+1№3
- Initiative
- 8№5
- Growth
- 3
- Gold
- 910
Abilities
Skills
Alternative
Murmurmancer
Rank5
- Attack
- 12-4№6
- Defense
- 14-4№5
- Damage
- 18-18+1.5№3
- Health
- 60№2
- Speed
- 5-1№4
- Initiative
- 8№5
- Growth
- 3
- Gold
- 910
Abilities
Skills
Rank 5
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