Spelaean Scorpion - characteristics, skills - Olden Era

Rank4
Author:
Olden Era Wiki
Published:
Updated:

Description

Spelaean scorpions were once a rare sight for those who dwell on the surface, as they inhabit only the darkest corners of the Jadame caverns. However, even if you have encountered these small but defensive critters before, I have one piece of advice should you ever face this monstrosity infused with the Hive’s magic: run.

Creature type
Hive Spawn

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Stats

Attack
143
Defense
125
Damage
12-144
Health
453
Speed
44
Initiative
46
Growth
5
Gold
390

Upgrade line

Base

Scorpion

Rank4
Attack
125
Defense
125
Damage
10-127
Health
453
Speed
44
Initiative
37
Growth
5
Gold
280
Abilities
Adaptation: AttackCost1Deals +20% Damage until the end of the round.
Adaptation: DefenseCost1Takes –20% Damage until the end of the round.
Adaptation: SpeedCost1Gains 2 Speed until the end of the round.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Upgrade

Volcanic Scorpion

Rank4
Attack
12-25
Defense
14+23
Damage
10-12-27
Health
60+151
Speed
5+13
Initiative
46
Growth
5
Gold
390
Abilities
Adaptation: AttackCost1Deals +20% Damage until the end of the round.
Adaptation: DefenseCost1Takes –20% Damage until the end of the round.
Adaptation: SpeedCost1Gains 2 Speed until the end of the round.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Hivemind: Nest ProtectorAt the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Alternative

Spelaean Scorpion

Rank4
Attack
14+23
Defense
12-25
Damage
12-14+24
Health
45-153
Speed
4-14
Initiative
46
Growth
5
Gold
390
Abilities
Adaptation: AttackCost1Deals +30% Damage until the end of the round.
Adaptation: DefenseCost1Takes –30% Damage until the end of the round.
Adaptation: SpeedCost1Gains 3 Speed until the end of the round.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Hivemind: VanguardAt the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Rank 4
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Skills

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Hivemind: VanguardAt the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).

Abilities

Adaptation: AttackCost1Deals +30% Damage until the end of the round.
Adaptation: DefenseCost1Takes –30% Damage until the end of the round.
Adaptation: SpeedCost1Gains 3 Speed until the end of the round.

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