Naiad - characteristics, skills - Olden Era

Rank4
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Olden Era Wiki
Published:
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Description

Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.

Waterkin often choose the shape of naiads — spry, elusive, and ever‑shifting, much like the element they embody.

Creature type
Embodiment

A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Stats

Attack
116
Defense
107
Damage
10-145
Health
404
Speed
53
Initiative
55
Growth
4
Gold
380

Upgrade line

Base

Naiad

Rank4
Attack
116
Defense
107
Damage
10-145
Health
404
Speed
53
Initiative
55
Growth
4
Gold
380
Abilities
Awaken: Water ICost3This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Embodiment of WaterThis creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Upgrade

Vernal Naiad

Rank4
Attack
11-46
Defense
14+43
Damage
14-181
Health
404
Speed
6+12
Initiative
7+13
Growth
4
Gold
530
Abilities
Awaken: Water IICost3This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Rivulet RetreatCost0Blinks to any free hex within a 4‑hex range.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Embodiment of WaterThis creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Alternative

Brumal Naiad

Rank4
Attack
15+42
Defense
10-47
Damage
14-181
Health
404
Speed
5-13
Initiative
6-14
Growth
4
Gold
530
Abilities
Awaken: Water IICost3This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
WhirlpoolCost2Confuses the target enemy. While Confused, their Speed and Initiative are reduced by 2. Duration: 3 round(s).
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Embodiment of WaterThis creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Icy VeinsAttacks prevent the target from restoring HP by any means until the end of the round.
Rank 4
Compare

Skills

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Embodiment of WaterThis creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”

Abilities

Awaken: Water ICost3This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.

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