Stinging Ra’Shoth - characteristics, skills - Olden Era

Rank1
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Olden Era Wiki
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Description

Some Ra’Shoth have developed specialized synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.

Creature type
Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Stats

Attack
52
Defense
53
Damage
3-33
Health
104
Speed
43
Initiative
43
Growth
20
Gold
100

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Stinging Ra’Shoth

Rank1
Attack
52
Defense
53
Damage
3-33
Health
104
Speed
43
Initiative
43
Growth
20
Gold
100
Abilities
Summoning Rite: Stinging Ra’ShothCost1Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
FlyingMovement ignores obstacles and traps.
Rank 1
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Skills

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
FlyingMovement ignores obstacles and traps.

Abilities

Summoning Rite: Stinging Ra’ShothCost1Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

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