Vampire Scholar - characteristics, skills - Olden Era

Rank7
Author:
Olden Era Wiki
Published:
Updated:

Description

Some vampires view their condition as an opportunity, delving into study of the powers hidden within blood. Their experiments make them dangerously unpredictable.

Creature type
Undead

A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.

Stats

Attack
278
Defense
208
Damage
30-307
Health
1508
Speed
57
Initiative
125
Growth
2
Gold
2000

Upgrade line

Base

Vampire

Rank7
Attack
2210
Defense
208
Damage
25-258
Health
1508
Speed
66
Initiative
116
Growth
2
Gold
1200
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
FlyingMovement ignores obstacles and traps.
VampirismEach attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.
Upgrade

Vampire Lord

Rank7
Attack
22-510
Defense
26+66
Damage
30-307
Health
175+257
Speed
8+34
Initiative
13+14
Growth
2
Gold
2000
Skills
Melee AttackCan only attack adjacent enemies. Enemies do not counterattack.
FlyingMovement ignores obstacles and traps.
Swift StrikeEnemies do not counterattack.
VampirismEach attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.
Alternative

Vampire Scholar

Rank7
Attack
27+58
Defense
20-68
Damage
30-307
Health
150-258
Speed
5-37
Initiative
12-15
Growth
2
Gold
2000
Abilities
Blood TransfusionCost3Connects an enemy to target friendly creature. The enemy takes [ 30 × amount of units ] Magic Damage. The friendly creature restores [ 30 × amount of units ]% of the Damage dealt as HP. This can revive fallen units.
Cleansing BloodCost1Dispels all negative effects from a target friendly stack.
Skills
Long ReachHas an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
FlyingMovement ignores obstacles and traps.
VampirismEach attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.
Rank 7
Compare

Skills

Long ReachHas an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
FlyingMovement ignores obstacles and traps.
VampirismEach attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.

Abilities

Blood TransfusionCost3Connects an enemy to target friendly creature. The enemy takes [ 30 × amount of units ] Magic Damage. The friendly creature restores [ 30 × amount of units ]% of the Damage dealt as HP. This can revive fallen units.
Cleansing BloodCost1Dispels all negative effects from a target friendly stack.

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