Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 10 + 8 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.
Neutral Magic
Neutral Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Neutral Magic
Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 10 + 6 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.
Effect: Teleports the hero to target location within 8 squares. Usable 1 times per day.
Base mana cost: 22 > 14.
Target radius: 8 > 11.
Can be used +1 time per day.
The hero must be at least level 12 to learn this spell
Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 10 + 10 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.
Effect: Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.
Base mana cost: 28 > 20.
Target radius: 5 > 7.
Can be used +1 time per day.
The hero must be at least level 12 to learn this spell
Effect: bonus_magic_astral_summon_new_description_5
Effect: bonus_magic_astral_summon_new_description_4