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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Clear Fog
Rank 4Global Map Magic
Level 1Mana: 14

Effect: Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Level 2

Selection radius multiplier: 2 > 3.

Level 3

Squares revealed: 5 > 8.

Level 4

Unlimited casting range.

Heavenly Blades
Rank 4Combat Magic
Level 1Mana: 21

Effect: Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage bonus: 35 > 75.

Level 3

Affects all friendly creatures.

Level 4

Bonus Damage instantly destroys summoned creatures and temporary stacks.

Healing does not affect Undead, Embodiments, or Constructs

Radiant Armor
Rank 4Combat Magic
Level 1Mana: 22

Effect: Target friendly creature takes –15% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage reduction: 15% > 25%.

Level 3

Affects all friendly creatures.

Level 4

Damage reduction: 25% > 35%.

Vengeance
Rank 4Combat Magic
Level 1Mana: 16

Effect: Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 3.

Level 3

Damage per Spell Power: 15 > 20.

Level 4

The effect applies to all basic attacks.

Magic school

Nightshade Magic

Berserk
Rank 4Combat Magic
Level 1Mana: 16

Effect: Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

Level 2

With this effect attack deals +10% Damage.

Level 3

Damage bonus: 10% > 20%.

Level 4

Damage bonus: 20% > 30%.

Does not affect Embodiments or Constructs

Masterful Berserk
Rank 4Special Combat Magic
Level 1Mana: 16

Effect: Each creature on the target hex and adjacent hexes immediately and uncontrollably attacks the closest target within their attack radius, whether they are friendly or enemy creatures.

Level 2

With this effect attack deals +10% Damage.

Level 3

Damage bonus: 10% > 20%.

Level 4

Damage bonus: 20% > 30%.

Does not affect Embodiments or Constructs

Summon Starchild
Rank 4Combat Magic
Level 1Mana: 20

Effect: Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Level 2

Summon radius: 1 > 2.

Level 3

Summoned stack can use abilities.

Level 4

Spell Power multiplier: 1 > 2.

Masterful Vulnerability
Rank 4Special Combat Magic
Level 1Mana: 8

Effect: Target enemy creature takes +20% Damage from all sources. This effect is stackable. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage: 20% > 30%.

Level 3

The target always takes maximum Damage.

Level 4

Affects enemy creatures adjacent to the target.

Vulnerability
Rank 4Combat Magic
Level 1Mana: 8

Effect: Target enemy creature takes +20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage: 20% > 30%.

Level 3

The target always takes maximum Damage.

Level 4

Affects enemy creatures adjacent to the target.

Magic school

Primal Magic

Anti‑Magic
Rank 4Combat Magic
Level 1Mana: 12

Effect: Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Affects tier‑1-4 spells.

Level 4

Also affects tier‑1-5 spells.

Chain Lightning
Rank 4Combat Magic
Level 1Mana: 24

Effect: Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Level 2

Makes +1 jump(s).

Level 3

Makes +1 jump(s). Base Damage: 100 > 300.

Level 4

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Does not affect Qilins

Masterful Chain Lightning
Rank 4Special Combat Magic
Level 1Mana: 24

Effect: Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.

Level 2

Makes +1 jump(s).

Level 3

Makes +1 jump(s). Base Damage: 100 > 300.

Level 4

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Does not affect Qilins

Circle of Winter
Rank 4Combat Magic
Level 1Mana: 21

Effect: Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Level 2

Damage per Spell Power: 15 > 20.

Level 3

Initiative of all targets decreases by 2.

Level 4

Doubles base Damage and Initiative reduction.

Does not affect Naiads

Primordial Chaos
Rank 4Global Map Magic
Level 1Mana: 17

Effect: Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Level 2

Radius multiplier: 1 > 2.

Level 3

When transforming a target, its strength is reduced by 5%.

Level 4

Target strength reduction: 5% > 10%.

Magic school

Arcane Magic

Mirror Copy
Rank 4Combat Magic
Level 1Mana: 20

Effect: Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Level 3

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Level 4

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Masterful Rewind Life
Rank 4Special Combat Magic
Level 1Mana: 17

Effect: Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units and create temporary units beyond their original amount.

Level 2

Base Recovery: 50 > 100.

Level 3

HP per Spell Power: 20 > 25.

Level 4

HP per Spell Power: 25 > 35.

Rewind Life
Rank 4Combat Magic
Level 1Mana: 17

Effect: Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Level 2

Base Recovery: 50 > 100.

Level 3

HP per Spell Power: 20 > 25.

Level 4

HP per Spell Power: 25 > 35.

Spatial Snare
Rank 4Combat Magic
Level 1Mana: 10

Effect: Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination , the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2Mana: 5

Base mana cost: 10 > 5.

Level 3

Traps: 2 > 3.

Level 4

Traps: 3 > 4.

Magic school

Neutral Magic

Advanced Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar that is destroyed upon taking — hit(s) from any source. It deals [ 10 + 8 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.

Basic Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar that is destroyed upon taking — hit(s) from any source. It deals [ 10 + 6 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.

Dimension Door
Rank 4Global Map Magic
Level 1Mana: 22

Effect: Teleports the hero to target location within 8 squares. Usable 1 times per day.

Level 2Mana: 14

Base mana cost: 22 > 14.

Level 3

Target radius: 8 > 11.

Level 4

Can be used +1 time per day.

The hero must be at least level 12 to learn this spell

Expert Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar that is destroyed upon taking — hit(s) from any source. It deals [ 10 + 10 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.

Gate of Light
Rank 4Global Map Magic
Level 1Mana: 28

Effect: Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Level 2Mana: 20

Base mana cost: 28 > 20.

Level 3

Target radius: 5 > 7.

Level 4

Can be used +1 time per day.

The hero must be at least level 12 to learn this spell

Grandmaster Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: bonus_magic_astral_summon_new_description_5

Master Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: bonus_magic_astral_summon_new_description_4

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