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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Blessing
Rank 1Combat Magic
Level 1Mana: 7

Effect: Target friendly creature deals +15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attacks Damage: 15% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Basic attacks Damage: 20% > 30%.

Does not affect the Undead

Masterful Blessing
Rank 1Special Combat Magic
Level 1Mana: 7

Effect: Target friendly creature deals +15% Damage with basic attacks and always deals maximum Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attacks Damage: 15% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Basic attacks Damage: 20% > 30%.

Does not affect the Undead

Haste
Rank 1Combat Magic
Level 1Mana: 8

Effect: Target friendly creature gains +2 Speed. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Speed bonus: 2 > 4.

Level 3

Dispels “Web.”

Level 4

Speed bonus: 4 > 6.

Masterful Haste
Rank 1Special Combat Magic
Level 1Mana: 8

Effect: All friendly creatures gain +2 Speed. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Speed bonus: 2 > 4.

Level 3

Dispels “Web.”

Level 4

Speed bonus: 4 > 6.

Healing Water
Rank 1Combat Magic
Level 1Mana: 5

Effect: Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units.

Level 2

HP per Spell Power: 5 > 10.

Level 3

Triggers one more time at the beginning of the next round.

Level 4

Affects all friendly creatures.

Does not affect Undead, Embodiments, or Constructs

Masterful Healing Water
Rank 1Special Combat Magic
Level 1Mana: 5

Effect: Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Dispels all negative effects. Cannot revive fallen units.

Level 2

HP per Spell Power: 5 > 10.

Level 3

Triggers one more time at the beginning of the next round.

Level 4

Affects all friendly creatures.

Does not affect Undead, Embodiments, or Constructs

Shorten Shadow
Rank 1Combat Magic
Level 1Mana: 6

Effect: Target enemy creature loses 3 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

The reduction of Attack and Defense increases each round.

Level 3

Dispels “Enlarge Shadow.”

Level 4

Affects all enemy creatures.

Favorable Wind
Rank 2Combat Magic
Level 1Mana: 10

Effect: Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Ranged and Long Reach Damage: 20% > 30%.

Level 3

Ranged and Long Reach Damage: 30% > 40%.

Level 4

Eliminates Ranged penalty.

From a Bird’s Eye
Rank 2Global Map Magic
Level 1Mana: 10

Effect: Reveals the borders of all areas, including those hidden by the fog of war.

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Reveals the location of all enemy heroes.

Level 4

Reveals the location of all cities.

Inner Light
Rank 2Combat Magic
Level 1Mana: 8

Effect: Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].

Level 2

Base spell effectiveness: 2 > 3.

Level 3

Affects friendly creatures adjacent to the target.

Level 4

Affects all friendly creatures.

Does not affect Undead or Constructs

Weakening Ray
Rank 2Combat Magic
Level 1Mana: 10

Effect: Removes 1 counterattack charge(s) from the target enemy for this round.

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Removes all counterattack charges from the target for this round.

Level 4

Affects all enemy creatures.

Arina’s Touch
Rank 3Combat Magic
Level 1Mana: 14

Effect: Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Maximum HP bonus: 10% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Doubles Initiative bonus.

Masterful Arina’s Touch
Rank 3Special Combat Magic
Level 1Mana: 14

Effect: Target friendly creature gains 1 Speed, 1 Initiative, and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Maximum HP bonus: 10% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Doubles Speed and Initiative bonuses.

Riposte
Rank 3Combat Magic
Level 1Mana: 10

Effect: Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Deal +20% Damage with counterattacks.

Level 3

Gain +1 additional counterattack per round.

Level 4

Affects all friendly creatures.

Song of Power
Rank 3Combat Magic
Level 1Mana: 6

Effect: Resets the cooldowns of the target friendly creature.

Level 2

Dispels all effects that block creature attacks or abilities.

Level 3

The creature may use its limited abilities again.

Level 4

Affects all friendly creatures.

Does not affect Constructs

Taunt
Rank 3Combat Magic
Level 1Mana: 11

Effect: All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Radius of effect: 2 > 3.

Level 3

Base effect duration: 1 > 3.

Level 4

Radius of effect: 3 > 4.

Clear Fog
Rank 4Global Map Magic
Level 1Mana: 14

Effect: Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Level 2

Selection radius multiplier: 2 > 3.

Level 3

Squares revealed: 5 > 8.

Level 4

Unlimited casting range.

Heavenly Blades
Rank 4Combat Magic
Level 1Mana: 21

Effect: Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage bonus: 35 > 75.

Level 3

Affects all friendly creatures.

Level 4

Bonus Damage instantly destroys summoned creatures and temporary stacks.

Healing does not affect Undead, Embodiments, or Constructs

Radiant Armor
Rank 4Combat Magic
Level 1Mana: 22

Effect: Target friendly creature takes –15% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage reduction: 15% > 25%.

Level 3

Affects all friendly creatures.

Level 4

Damage reduction: 25% > 35%.

Vengeance
Rank 4Combat Magic
Level 1Mana: 16

Effect: Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 3.

Level 3

Damage per Spell Power: 15 > 20.

Level 4

The effect applies to all basic attacks.

Arina’s Chosen
Rank 5Combat Magic
Level 1Mana: 18

Effect: Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 round(s).

Level 2

Minimum stack size: 20% > 35%.

Level 3

Base effect duration: 2 > 4.

Level 4

Minimum stack size: 35% > 50%.

Masterful Arina’s Chosen
Rank 5Special Combat Magic
Level 1Mana: 18

Effect: Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). The target gains +1 turn(s). Duration: 2 round(s).

Level 2

Minimum stack size: 20% > 35%.

Level 3

Base effect duration: 2 > 4.

Level 4

Minimum stack size: 35% > 50%.

Judgement
Rank 5Combat Magic
Level 1Mana: 30

Effect: Strikes target enemy four times, dealing a total of [ 200 + 30 × hero’s Spell Power ] Magic Damage.

Level 2

Base Damage: 200 > 400.

Level 3

Damage per Spell Power: 30 > 40.

Level 4

Damage per Spell Power: 40 > 60.

Magic school

Nightshade Magic

Despair
Rank 1Combat Magic
Level 1Mana: 11

Effect: Curses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

+50% Damage dealt by the spell.

Level 4

Affects enemy creatures adjacent to the target.

Does not affect Magic Creatures, Undead, or Constructs

Masterful Despair
Rank 1Special Combat Magic
Level 1Mana: 11

Effect: Curses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

+50% Damage dealt by the spell.

Level 4

Affects enemy creatures adjacent to the target.

Enlarge Shadow
Rank 1Combat Magic
Level 1Mana: 7

Effect: Target friendly creature gains 3 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

The bonus to Attack and Defense increases each round.

Level 3

Dispels “Shorten Shadow.”

Level 4

Affects all friendly creatures.

Fatal Decay
Rank 1Combat Magic
Level 1Mana: 4

Effect: Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Reduces maximum HP by 20%.

Level 3

This effect cannot be dispelled.

Level 4

Maximum HP reduction: 20% > 30%.

Does not affect Embodiments

Masterful Unnatural Calm
Rank 1Special Combat Magic
Level 1Mana: 6

Effect: Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attack Damage: –15% > –20%.

Level 3

Affects all enemy creatures.

Level 4

Basic attack Damage: –20% > –30%.

Unnatural Calm
Rank 1Combat Magic
Level 1Mana: 6

Effect: Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attack Damage: –15% > –20%.

Level 3

Affects all enemy creatures.

Level 4

Basic attack Damage: –20% > –30%.

Read Minds
Rank 2Global Map Magic
Level 1Mana: 10

Effect: Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Level 2Mana: 7

Base mana cost: 10 > 7.

Level 3

Reveals information on enemy heroes.

Level 4

Reveals information on enemy cities.

Shade Cloak
Rank 2Combat Magic
Level 1Mana: 7

Effect: Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Level 2

First attack under this effect deals +25% Damage.

Level 3Mana: 4

Base mana cost: 7 > 4.

Level 4

Damage bonus: 25% > 50%.

Masterful Umbral Grip
Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy and all enemies adjacent to it. This Damage cannot be modified in any way.

Level 2

Damage per Spell Power: 10 > 15.

Level 3

Damage per Spell Power: 15 > 20.

Level 4

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

Umbral Grip
Rank 2Combat Magic
Level 1Mana: 10

Effect: Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Level 2

Damage per Spell Power: 10 > 15.

Level 3

Damage per Spell Power: 15 > 20.

Level 4

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

Masterful Web
Rank 2Special Combat Magic
Level 1Mana: 9

Effect: All enemy creatures lose 2 Speed. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Speed reduction: –2 > –3.

Level 3

Dispels “Haste.”

Level 4

Speed reduction: –3 > –4.

Web
Rank 2Combat Magic
Level 1Mana: 9

Effect: Target enemy creature loses 2 Speed Duration: [ 2 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Speed reduction: –2 > –3.

Level 3

Dispels “Haste.”

Level 4

Speed reduction: –3 > –4.

Naira’s Veil
Rank 3Global Map Magic
Level 1Mana: 16

Effect: Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Level 2Mana: 12

Base mana cost: 16 > 12.

Level 3

Fog of war radius: 8 > 10.

Level 4

Fog of war radius: 10 > 14.

Silence
Rank 3Combat Magic
Level 1Mana: 5

Effect: Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Affects enemy creatures adjacent to the target.

Level 4

Affects all enemy creatures.

Does not affect Embodiments or Constructs

Sleep
Rank 3Combat Magic
Level 1Mana: 13

Effect: Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 2 round(s).

Level 2

Base effect duration: 2 > 3.

Level 3

Base effect duration: 3 > 4.

Level 4

Taking Damage does not dispel effect but instead reduces its duration by 2 rounds.

Does not affect Hive Spawns, Undead, Embodiments, or Constructs

Twilight
Rank 3Combat Magic
Level 1Mana: 16

Effect: Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Targets deal –15% Melee Damage.

Level 4

Affects all enemy creatures.

Berserk
Rank 4Combat Magic
Level 1Mana: 16

Effect: Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

Level 2

With this effect attack deals +10% Damage.

Level 3

Damage bonus: 10% > 20%.

Level 4

Damage bonus: 20% > 30%.

Does not affect Embodiments or Constructs

Masterful Berserk
Rank 4Special Combat Magic
Level 1Mana: 16

Effect: Each creature on the target hex and adjacent hexes immediately and uncontrollably attacks the closest target within their attack radius, whether they are friendly or enemy creatures.

Level 2

With this effect attack deals +10% Damage.

Level 3

Damage bonus: 10% > 20%.

Level 4

Damage bonus: 20% > 30%.

Does not affect Embodiments or Constructs

Summon Starchild
Rank 4Combat Magic
Level 1Mana: 20

Effect: Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Level 2

Summon radius: 1 > 2.

Level 3

Summoned stack can use abilities.

Level 4

Spell Power multiplier: 1 > 2.

Masterful Vulnerability
Rank 4Special Combat Magic
Level 1Mana: 8

Effect: Target enemy creature takes +20% Damage from all sources. This effect is stackable. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage: 20% > 30%.

Level 3

The target always takes maximum Damage.

Level 4

Affects enemy creatures adjacent to the target.

Vulnerability
Rank 4Combat Magic
Level 1Mana: 8

Effect: Target enemy creature takes +20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage: 20% > 30%.

Level 3

The target always takes maximum Damage.

Level 4

Affects enemy creatures adjacent to the target.

Coup de Grâce
Rank 5Combat Magic
Level 1Mana: 24

Effect: Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Stack size: 20% > 25%.

Level 3

Stack size: 25% > 35%.

Level 4

Affects all enemy creatures.

Naira’s Kiss
Rank 5Combat Magic
Level 1Mana: 18

Effect: Marks the target enemy creature. Marked creatures take [ 150 + 15 × hero’s Spell Power ] Magic Damage whenever they perform any action. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2Mana: 14

Base Damage: 150 > 200.

Level 3

Damage per Spell Power: 15 > 20.

Level 4

Marked target additionally loses 1 Speed and Initiative whenever it performs any action. This effect is stackable.

Shadow Army
Rank 5Combat Magic
Level 1Mana: 35

Effect: Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Level 2

Base effect bonus: 15% > 20%.

Level 3

Base effect bonus: 20% > 30%.

Level 4

Effect bonus per Spell Power: 0.5% > 1%.

Magic school

Primal Magic

Groundsight
Rank 1Global Map Magic
Level 1Mana: 10

Effect: Reveals the location of all neutral squads on the global map (including those in the fog of war).

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Reveals the location of resources.

Level 4

Reveals the location of artifacts.

Lightning Bolt
Rank 1Combat Magic
Level 1Mana: 6

Effect: Deals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.

Level 2

Base Damage: 25 > 50.

Level 3

Base Damage: 50 > 100.

Level 4

Damage per Spell Power: 10 > 15.

Does not affect Qilins

Thick Hide
Rank 1Combat Magic
Level 1Mana: 6

Effect: Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Damage: –15% > –20%.

Level 3

Affects all friendly creatures.

Level 4

Damage: –20% > –30%.

Crystal Crown
Rank 2Combat Magic
Level 1Mana: 8

Effect: Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Level 2

Base duration: 2 > 3.

Level 3

Obstacles: 2 > 3.

Level 4

Obstacle is destroyed after taking 2 instances of Damage.

Fireball
Rank 2Combat Magic
Level 1Mana: 13

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.

Level 2

Base Damage: 50 > 75.

Level 3

Base Damage: 75 > 125.

Level 4

Base Damage: 125 > 200.

Does not affect Phoenixes

Masterful Fireball
Rank 2Special Combat Magic
Level 1Mana: 13

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 2‑hex radius.

Level 2

Base Damage: 50 > 75.

Level 3

Base Damage: 75 > 125.

Level 4

Base Damage: 125 > 200.

Does not affect Phoenixes

Ice Bolt
Rank 2Combat Magic
Level 1Mana: 10

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Level 2

Base Damage: 50 > 100.

Level 3

Damage per Spell Power: 10 > 15.

Level 4

Initiative reduction: –3 > –6.

Does not affect Naiads

Masterful Ice Bolt
Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 6. Duration: 2 round(s).

Level 2

Base Damage: 50 > 100.

Level 3

Damage per Spell Power: 10 > 15.

Level 4

Initiative reduction: –6 > –12.

Does not affect Naiads

Wean
Rank 2Combat Magic
Level 1Mana: 8

Effect: Reduces the duration of all positive effects applied to the target by [ 2 + 1 per every 5 hero’s Spell Power ].

Level 2

Base spell effectiveness: 1 > 2.

Level 3

Affects enemy creatures adjacent to the target.

Level 4

Affects all enemy creatures.

Cave In
Rank 3Combat Magic
Level 1Mana: 12

Effect: Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Level 2

Base Damage: 75 > 150.

Level 3

The obstacles it creates remain for +1 round.

Level 4

Damage per Spell Power: 15 > 20.

Does not affect Iriyads

Masterful Cave In
Rank 3Special Combat Magic
Level 1Mana: 12

Effect: Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks. Duration: 1 round(s).

Level 2

Base Damage: 75 > 150.

Level 3

The obstacles it creates remain for +1 round.

Level 4

Damage per Spell Power: 15 > 20.

Does not affect Iriyads

Earth’s Rage
Rank 3Combat Magic
Level 1Mana: 16

Effect: Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Level 2

Damage to defensive structures: 100 > 200.

Level 3

Also deals 100 Damage to all creatures within castle walls.

Level 4

Damage to defensive structures: 200 > 400.

Firewall
Rank 3Combat Magic
Level 1Mana: 12

Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s).

Level 2Mana: 9

Base mana cost: 12 > 9.

Level 3

Burning hexes: 2 > 3.

Level 4

Deals +50% Damage.

Does not affect Phoenixes

Masterful Firewall
Rank 3Special Combat Magic
Level 1Mana: 12

Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 4 round(s).

Level 2Mana: 9

Base mana cost: 12 > 9.

Level 3

Burning hexes: 2 > 3.

Level 4

Deals +50% Damage.

Does not affect Phoenixes

Stone Fangs
Rank 3Combat Magic
Level 1Mana: 11

Effect: Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Level 2

Base Damage: 50 > 100.

Level 3

Targets: 3 > 4.

Level 4

Damage per Spell Power: 5 > 10.

Does not affect Iriyads

Anti‑Magic
Rank 4Combat Magic
Level 1Mana: 12

Effect: Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Affects tier‑1-4 spells.

Level 4

Also affects tier‑1-5 spells.

Chain Lightning
Rank 4Combat Magic
Level 1Mana: 24

Effect: Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Level 2

Makes +1 jump(s).

Level 3

Makes +1 jump(s). Base Damage: 100 > 300.

Level 4

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Does not affect Qilins

Masterful Chain Lightning
Rank 4Special Combat Magic
Level 1Mana: 24

Effect: Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.

Level 2

Makes +1 jump(s).

Level 3

Makes +1 jump(s). Base Damage: 100 > 300.

Level 4

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Does not affect Qilins

Circle of Winter
Rank 4Combat Magic
Level 1Mana: 21

Effect: Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Level 2

Damage per Spell Power: 15 > 20.

Level 3

Initiative of all targets decreases by 2.

Level 4

Doubles base Damage and Initiative reduction.

Does not affect Naiads

Primordial Chaos
Rank 4Global Map Magic
Level 1Mana: 17

Effect: Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Level 2

Radius multiplier: 1 > 2.

Level 3

When transforming a target, its strength is reduced by 5%.

Level 4

Target strength reduction: 5% > 10%.

Armageddon
Rank 5Combat Magic
Level 1Mana: 40

Effect: Deals [ 150 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.

Level 2

Base Damage: 150 > 250.

Level 3

Base Damage: 250 > 350.

Level 4

Damage per Spell Power: 15 > 25.

Does not affect Phoenixes

Hksmilla’s Rampage
Rank 5Combat Magic
Level 1Mana: 28

Effect: Target friendly creature gains Double Strike and deals and takes +10% Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Damage dealt and taken: 10% > 15%.

Level 3

Damage dealt and taken: 15% > 25%.

Level 4

Damage dealt and taken: 25% > 40%.

Summon Primal Remnant
Rank 5Combat Magic
Level 1Mana: 20

Effect: Summons a stack of [ 12 + 1 × hero’s Spell Power ] Primal Remnants. They will disappear at the end of the battle.

Level 2

Summon radius: 1 > 2.

Level 3

Summoned stack can use abilities.

Level 4

Spell Power multiplier: 1 > 2.

Magic school

Arcane Magic

Early Start
Rank 1Combat Magic
Level 1Mana: 8

Effect: Target friendly creature gains +3 Initiative. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Initiative bonus: 3 > 4.

Level 3

Initiative bonus: 4 > 5.

Level 4

Initiative bonus: 5 > 6.

Masterful Early Start
Rank 1Special Combat Magic
Level 1Mana: 8

Effect: All friendly creatures gain +3 Initiative. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Initiative bonus: 3 > 4.

Level 3

Initiative bonus: 4 > 5.

Level 4

Initiative bonus: 5 > 6.

Energize
Rank 1Combat Magic
Level 1Mana: 9

Effect: Immediately generates 1 Focus Charge(s).

Level 2Mana: 7

Base mana cost: 9 > 7.

Level 3

Focus Charges: 1 > 2.

Level 4

Focus Charges: 2 > 3.

Guillotine
Rank 1Combat Magic
Level 1Mana: 7

Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Level 2

Base Damage: 30% > 45% HP.

Level 3

Damage per Spell Power: 3% > 6% HP.

Level 4

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Masterful Guillotine
Rank 1Special Combat Magic
Level 1Mana: 7

Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +200% more Damage. This effect is stackable.

Level 2

Base Damage: 30% > 45% HP.

Level 3

Damage per Spell Power: 3% > 6% HP.

Level 4

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Optical Illusion
Rank 1Combat Magic
Level 1Mana: 8

Effect: Target friendly creature takes –30% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Damage: –30% > –60%.

Level 3

Also applies to Long Reach Damage.

Level 4

Affects all friendly creatures.

Blink
Rank 2Combat Magic
Level 1Mana: 10

Effect: Teleports a target friendly creature up to 4 hexes from its current hex.

Level 2

Teleportation range: 4 > 6.

Level 3

Teleportation range: 6 > 9.

Level 4

Teleportation range: 9 > 13.

Masterful Blink
Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Teleports any target creature up to 4 hexes from its current hex.

Level 2

Teleportation range: 4 > 6.

Level 3

Teleportation range: 6 > 9.

Level 4

Teleportation range: 9 > 13.

Carapace
Rank 2Combat Magic
Level 1Mana: 18

Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2Mana: 14

Base mana cost: 18 > 14.

Level 3

Base effect duration: 1 > 2.

Level 4

Barrier blocks the Damage twice.

Masterful Carapace
Rank 2Special Combat Magic
Level 1Mana: 18

Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. While under “Carapace,” the target is also immune to negative effects. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2Mana: 14

Base mana cost: 18 > 14.

Level 3

Base effect duration: 2 > 2.

Level 4

Barrier blocks the Damage twice.

Energy Explosion
Rank 2Combat Magic
Level 1Mana: 8

Effect: Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Level 2

Damage per Focus Charge: 30 > 40.

Level 3

Damage per Focus Charge: 40 > 55.

Level 4

Damage per Focus Charge: 55 > 75.

Reinforcements
Rank 2Global Map Magic
Level 1Mana: 18

Effect: The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Level 2

Target radius: 2 > 3.

Level 3

Target radius: 3 > 4.

Level 4

Can be used +1 time per day.

Assemble!
Rank 3Global Map Magic
Level 1Mana: 12

Effect: The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.

Level 2

Radius multiplier: 1 > 2.

Level 3

Can be used +1 time per day.

Level 4

Radius multiplier: 2 > 3.

Impending Fate
Rank 3Combat Magic
Level 1Mana: 13

Effect: Deals Damage to all enemies. Each stack takes 15 Magic Damage per its creature tier

Level 2

Damage per unit tier: 15 > 25.

Level 3

Damage per unit tier: 25 > 40.

Level 4

Deals Pure Damage.

Masterful Mirror Copy
Rank 3Special Combat Magic
Level 1Mana: 20

Effect: Summons a copy of any target to fight on your side. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Level 3

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Level 4

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Shackles
Rank 3Combat Magic
Level 1Mana: 6

Effect: Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Dispels “Riposte.”

Level 4

Affects enemy creatures adjacent to the target.

Temporal Spheres
Rank 3Combat Magic
Level 1Mana: 11

Effect: Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Damage per Spell Power: 5% > 10%.

Level 3

Traps: 2 > 3.

Level 4

Damage per Spell Power: 10% > 15%.

Mirror Copy
Rank 4Combat Magic
Level 1Mana: 20

Effect: Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Level 3

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Level 4

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Masterful Rewind Life
Rank 4Special Combat Magic
Level 1Mana: 17

Effect: Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units and create temporary units beyond their original amount.

Level 2

Base Recovery: 50 > 100.

Level 3

HP per Spell Power: 20 > 25.

Level 4

HP per Spell Power: 25 > 35.

Rewind Life
Rank 4Combat Magic
Level 1Mana: 17

Effect: Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Level 2

Base Recovery: 50 > 100.

Level 3

HP per Spell Power: 20 > 25.

Level 4

HP per Spell Power: 25 > 35.

Spatial Snare
Rank 4Combat Magic
Level 1Mana: 10

Effect: Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination , the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2Mana: 5

Base mana cost: 10 > 5.

Level 3

Traps: 2 > 3.

Level 4

Traps: 3 > 4.

Black Hole
Rank 5Combat Magic
Level 1Mana: 30

Effect: Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Level 2

Base Damage: 80 > 120.

Level 3

Base Damage: 120 > 200.

Level 4

Damage per Spell Power: 15 > 20.

Doreath’s Tide
Rank 5Combat Magic
Level 1Mana: 23

Effect: All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Base duration of effect: 1 > 2.

Level 3Mana: 19

Base mana cost: 23 > 19.

Level 4

Dispels all negative movement‑restricting effects from friendly creatures and all positive movement‑enhancing effects from enemies.

Reality Distortion
Rank 5Combat Magic
Level 1Mana: 15

Effect: Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Damage is reduced by 21%.

Level 3

Base effect duration: 1 > 3.

Level 4

Damage reduction 21% > 41%.

Magic school

Neutral Magic

Back to Foothold!
Rank 1Skill Related Global Map Magic
Level 1Mana: 10

Effect: Teleports the casting hero to a selected Remote Foothold you control. Usable 1 time(s) per day.

Back to Town!
Rank 1Skill Related Global Map Magic
Level 1Mana: 10

Effect: Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.

Dispel Summon
Rank 1Skill Related Combat Magic
Level 1Mana: 10

Effect: Immediately dispels target enemy summoned creature.

Dusk Dampening
Rank 1Skill Related Combat Magic
Level 1Mana: 10

Effect: The enemy hero’s next spell costs +100% mana and gains a –100% Spell Power malus.

Magic Arrow
Rank 1Skill Related Combat Magic
Level 1Mana: 0

Effect: Strikes target enemy three times, dealing a total of [ 25 + 5 × hero’s Spell Power ] Magic Damage.

Mana Rite
Rank 1Skill Related Global Map Magic
Level 1Mana: 0

Effect: Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.

Mana Transfusion
Rank 1Skill Related Global Map Magic
Level 1Mana: 10

Effect: Removes 10 mana from the casting hero to restore 20 mana to any allied hero within 3 squares. Usable 1 time(s) per day.

Necromancer Will
Rank 1Skill Related Global Map Magic
Level 1Mana: 0

Effect: Allows Undead raising to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.

Relocation
Rank 1Skill Related Global Map Magic
Level 1Mana: 12

Effect: The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.

Spell Eruption
Rank 1Skill Related Combat Magic
Level 1Mana: 10

Effect: The casting hero’s next spell costs –100% mana and gains a +100% Spell Power bonus.

Pocket Dimension
Rank 2Global Map Magic
Level 1Mana: 14

Effect: Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Level 2Mana: 10

Base mana cost: 14 > 10.

Level 3

Foothold entrance can be created within 4 square(s).

Level 4

Foothold entrance lasts until the end of the next day.

The hero must be at least level 4 to learn this spell

Second Wind
Rank 2Global Map Magic
Level 1Mana: 17

Effect: Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Level 2Mana: 13

Base mana cost: 17 > 13.

Level 3

Bonus Movement points: 40 > 60.

Level 4

Can be used +1 time per day.

The hero must be at least level 4 to learn this spell

Shadowflight
Rank 3Global Map Magic
Level 1Mana: 20

Effect: Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Level 2Mana: 14

Base mana cost: 20 > 14.

Level 3

Flying above obstacles doesn’t increase movement cost.

Level 4

–20% movement cost while flying.

The hero must be at least level 8 to learn this spell

Town Portal
Rank 3Global Map Magic
Level 1Mana: 24

Effect: Teleports the casting hero to a selected city you control. Usable 1 times per day.

Level 2Mana: 18

Base mana cost: 24 > 18.

Level 3

Can be used +1 time per day.

Level 4

Can be used +1 time per day.

The hero must be at least level 8 to learn this spell

Advanced Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 10 + 8 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.

Basic Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 10 + 6 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.

Dimension Door
Rank 4Global Map Magic
Level 1Mana: 22

Effect: Teleports the hero to target location within 8 squares. Usable 1 times per day.

Level 2Mana: 14

Base mana cost: 22 > 14.

Level 3

Target radius: 8 > 11.

Level 4

Can be used +1 time per day.

The hero must be at least level 12 to learn this spell

Expert Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 10 + 10 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.

Gate of Light
Rank 4Global Map Magic
Level 1Mana: 28

Effect: Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Level 2Mana: 20

Base mana cost: 28 > 20.

Level 3

Target radius: 5 > 7.

Level 4

Can be used +1 time per day.

The hero must be at least level 12 to learn this spell

Grandmaster Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: bonus_magic_astral_summon_new_description_5

Master Summon Avatar
Rank 4Skill Related Combat Magic
Level 1Mana: 0

Effect: bonus_magic_astral_summon_new_description_4