Inquisitor - characteristics, skills - Olden Era

Rank6
Maintained by:
Olden Era Wiki
Record created:
Record updated:
Source:
Game data imported through Olden Era Explorer. Dates refer to the wiki record, not the game version.

Description

Leaders, judges and executioners — the inquisitors embody the pinnacle of human resolve. Their unbreakable will often proves decisive in battle.

Creature type
Living

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures can be raised as Undead after battle.

Stats

Attack
20№8
Defense
24№4
Damage
19-23№10
Health
90№5
Speed
4№6
Initiative
7№6
Growth
2
Gold
1000

Upgrade line

Base

Inquisitor

Rank6
Attack
20№8
Defense
24№4
Damage
19-23№10
Health
90№5
Speed
4№6
Initiative
7№6
Growth
2
Gold
1000
Abilities
Infuse ArmorCost2Increases this creature’s Defense by 5 and Speed by 1, and dispels any negative effects that restrict movement. Duration: 2 round(s).
Celestial FlailCost1Hits the target and all adjacent enemies.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Unyielding IIgnores 30% of the enemy’s Attack when struck.
Absolute ResistanceImmune to all Magic Damage.
Upgrade

Mother Superior

Rank6
Attack
20-6№8
Defense
28+4№2
Damage
19-23-7№10
Health
125+35№3
Speed
5-1№5
Initiative
9+1№4
Growth
2
Gold
1500
Abilities
Infuse ArmorCost2Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement. Duration: 2 round(s).
Celestial FlailCost1Hits the target and all adjacent enemies.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Unyielding IIIgnores 40% of the enemy’s Attack when struck.
Absolute ResistanceImmune to all Magic Damage.
Celestial ArmorThis creature generates +2 Focus Point(s) when taking Damage.
Alternative

Excommunicator

Rank6
Attack
26+6№3
Defense
24-4№4
Damage
23-33+7№4
Health
90-35№5
Speed
6+1№4
Initiative
8-1№5
Growth
2
Gold
1500
Abilities
Infuse ArmorCost2Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement. Duration: 2 round(s).
Swift PenanceCost2Deals [ 40 + 12 × amount of units ] Magic Damage to the target and all adjacent creatures, dispelling all positive effects from them.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Unyielding IIIgnores 40% of the enemy’s Attack when struck.
Absolute ResistanceImmune to all Magic Damage.
Rank 6
Compare

Skills

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Unyielding IIgnores 30% of the enemy’s Attack when struck.
Absolute ResistanceImmune to all Magic Damage.

Abilities

Infuse ArmorCost2Increases this creature’s Defense by 5 and Speed by 1, and dispels any negative effects that restrict movement. Duration: 2 round(s).
Celestial FlailCost1Hits the target and all adjacent enemies.

Categories

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