Lich - characteristics, skills - Olden Era

Rank5
Maintained by:
Olden Era Wiki
Record created:
Record updated:
Source:
Game data imported through Olden Era Explorer. Dates refer to the wiki record, not the game version.

Description

A self‑risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world.

On Jadame, they also delve into time‑turning magic — necromancy is not the only way to persist in this world, after all.

Creature type
Undead

A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead cannot be raised as Undead after battle.

Stats

Attack
127
Defense
127
Damage
13-168
Health
454
Speed
27
Initiative
49
Growth
5
Gold
320

Upgrade line

Base

Lich

Rank5
Attack
127
Defense
127
Damage
13-168
Health
454
Speed
27
Initiative
49
Growth
5
Gold
320
Abilities
Rewind DeathCost2Restores [ 20 + 10 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Upgrade

Pestilent Lich

Rank5
Attack
127
Defense
12-47
Damage
16-16+1.56
Health
454
Speed
36
Initiative
5+18
Growth
5
Gold
460
Abilities
Death’s EmbraceCost2Triggers all Over Time effects applied on the target, instantly using their full remaining duration with a 50% reduction in effectiveness.. These effects are then removed.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Area StrikeDeals Damage to the target and all enemies around it.
Alternative

Sanguine Lich

Rank5
Attack
127
Defense
16+44
Damage
13-16-1.58
Health
454
Speed
36
Initiative
4-19
Growth
5
Gold
460
Abilities
Rewind DeathCost2Restores [ 40 + 20 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Temporal VampirismEach attack restores 20% Damage dealt as HP to all friendly creatures. This cannot revive fallen units.
Knowledge of DeathIncreases the amount of XP gained by the hero by 10%. This effect does not stack.
Rank 5
Compare

Skills

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Abilities

Rewind DeathCost2Restores [ 20 + 10 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.

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