Temple Griffin - characteristics, skills - Olden Era
Rank3- Maintained by:
- Olden Era Wiki
- Record created:
- Record updated:
- Source:
- Game data imported through Olden Era Explorer. Dates refer to the wiki record, not the game version.
Description
While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. The griffins among their ranks are outfitted with armor infused with the power of the Chalice, further bolstering their formidable presence in battle.
Creature type
Magic Creature
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic creatures can be raised as Undead after battle.
Stats
- Attack
- 8№2
- Defense
- 6№5
- Damage
- 5-9№1
- Health
- 30№2
- Speed
- 7№3
- Initiative
- 12№1
- Growth
- 7
- Gold
- 360
Upgrade line
Base
Griffin
Rank3
- Attack
- 7№3
- Defense
- 6№5
- Damage
- 5-9№1
- Health
- 30№2
- Speed
- 5№5
- Initiative
- 9№3
- Growth
- 7
- Gold
- 270
Abilities
Skills
Upgrade
Temple Griffin
Rank3
- Attack
- 8-1№2
- Defense
- 6-4№5
- Damage
- 5-9№1
- Health
- 30№2
- Speed
- 7+1№3
- Initiative
- 12+2№1
- Growth
- 7
- Gold
- 360
Abilities
Skills
Alternative
Guardian Griffin
Rank3
- Attack
- 9+1№1
- Defense
- 10+4№2
- Damage
- 7-7№1
- Health
- 30№2
- Speed
- 6-1№4
- Initiative
- 10-2№2
- Growth
- 7
- Gold
- 360
Abilities
Skills
Rank 3
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