
- Category
- Resource banks
- Visit
- One time
- Rewards
- Artifacts, Resources
- Variants
- 10
- Value
- 3 000
The crates in this cart have dried and cracked with age. Their owner is clearly not coming back for them.
Adventure Map
Heroes of Might and Magic: Olden Era map objects: rewards, guards, conditions, and linked creatures.
Economy
Resource pickups, mines, warehouses, chests, and banks that mostly provide loot.

The crates in this cart have dried and cracked with age. Their owner is clearly not coming back for them.

Once per week, gives 20-40 Alchemical Dust to the first visiting hero.
Provides resources or economic value. Rewards: Resources. Rewards: 20 Alchemical Dust Rewards: 30 Alchemical Dust
Alchemical dust is stored here, mingled with herbs and tools that are useless to you.

Grants 1 Insight(s) to the first visiting hero. It can be used as usual to learn or upgrade Global Map spells.
Provides resources or economic value. Rewards: Resources. Rewards: 1 StarDust
This altar holds star-born knowledge, revealed only to those deemed worthy.

Jadamean crows carry all manner of trinkets back to their nests.

Near this storage, you feel a faint tremor and a strange surge of power.

Whoever killed this traveler clearly had no interest in robbery.

Who could have left so many gems in the heart of the wilderness? It is unlikely you will ever know.

Once per week, gives the first visiting hero a valuable resource of their choice.
Provides resources or economic value. Rewards: Resources.
The wicked witch will pay you well to ignore her cellar.

All the valuables in this cache are stolen. And stealing from a thief? That’s no crime.

Whoever left it here, you absolutely need it more.

Magic garden of magic riches.

Mercury vapors emanating from this place permeate the surroundings, causing insomnia and headaches among the locals.

The storehouse is filled to the brim with ore, yet not a miner or guard is to be found.

Once per game, offers a choice of 1 among 3 random artifacts.
Provides resources or economic value. Rewards: Artifacts.
They say the other two artifacts turn into goats afterwards.

Once per week, gives the first visiting hero a common resource of their choice.
Provides resources or economic value. Rewards: Resources.
Some call it racketeering; politicians call it taxes.

The miller will pay his sovereign, but he doesn’t have anything fancy.

An abandoned woodpile. If it isn’t broken down, the wood will soon begin to rot.

Allows Gems, Crystals and Mercury to be converted into Alchemical Dust.
Provides a special map interaction.
A haven for alchemists seeking the perfect formula, where each experiment brings them closer to their grand masterpiece.

The rich are well‑supplied and eager to donate to your cause, after some persuasion.

Gives valuable artifacts after defeating its guard.
Provides resources or economic value. Rewards: Artifacts. Rewards: Artifacts: Rare artifact Rewards: Artifacts: Rare artifact, Epic artifact Using it usually requires a guard fight.
Among the mangled figments of the building, the Rift spawns prowl. What are they guarding?

A safehouse used by the Triumvirate’s spies to rest between missions.

This crypt is so old, no one remembers who was buried there. If there even was anyone.

A towering, ominous structure looming in the distance, filled with dangerous creatures and hidden treasures.

The woods and the Hive, united in their understanding that the dead are merely carrion to be recycled.

Gives valuable artifacts after defeating its guard.
Provides resources or economic value. Rewards: Artifacts. Rewards: Artifacts: Rare artifact, Common artifact Rewards: Artifacts: Rare artifact Using it usually requires a guard fight.
It was a building with a peaked roof, black with age and devoid of any charm… The house stood in silence, keeping the secrets of past years.

Gives a very large amount of Gold and valuable artifacts after defeating its guard.
Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 25 000 Gold; Artifacts: Common artifact, Rare artifact Rewards: 30 000 Gold; Artifacts: Legendary artifact, Rare artifact Using it usually requires a guard fight.
The utopian fantasy in question being that different dragons can live united and in peace.

Craftsmen use Gems for stained glass that some believe possesses miraculous qualities.

Scattered across Jadame, these statues are often used as convenient landmarks and gathering points.

Mearea grants her golden blessing to the worthy alone.

In the olden days, Vori elves created exquisite outposts all over Jadame. Now they are gone to their secluded land.

The inhabitants are united by their love for colorful nesting.

They camp across Jadame, attacking random villages and travelers. No remorse.

All the “research” here is of necromantic nature — including attempts to resurrect dragons. So far, they have not succeeded, but they’ve certainly accumulated a great deal of funds.

Provides resources or economic value. Rewards: Artifacts. Rewards: Artifacts: Legendary artifact Rewards: Artifacts: Epic artifact, Legendary artifact Using it usually requires a guard fight.

They do say that luck is blind, after all.

When he drinks, he gives away his trophies freely. And he drinks often.

This mysterious plant grows as if springing directly from the elemental planes.

Whatever is happening here, it bodes ill and must be stopped.

Gives 8-12 Alchemical Dust.
Provides resources or economic value.
Essential for upgrading artifacts and more.

Gives 2-4 Crystals.
Provides resources or economic value.
Some shine differently than the rest.

Gives 2-4 Gems.
Provides resources or economic value.
How many lives have been claimed because of these jewels?..

Gives 2-4 Mercury.
Provides resources or economic value.
The only metal that defies the laws of reason. Perfect for esoteric rites.

Gives 4-6 Ore.
Provides resources or economic value.
Value lies both in the raw rock and what can be extracted from it.

Gives 4-6 Wood.
Provides resources or economic value.
Logs, planks, beams, and woodchips.

Whatever it was before, it’s nothing but ash and base elements now.

Did you know it was actually a large jar, not a box?

Gives a choice of either 1000-2000 Gold or half that amount in XP.
Provides resources or economic value. Rewards: Experience, Resources.
A choice between fleeting riches and timeless wisdom.

Produces 1 Crystals daily.
Provides resources or economic value.
Experienced alchemists know it is not the crystal that matters, but its contents.

Produces 1 Mercury daily.
Provides resources or economic value.
A unique substance, perfectly suited for arcane rites.

Produces 2 Ore daily.
Provides resources or economic value.
The ores of Jadame abound with a diverse array of metals.