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Adventure Map

Map objects

Heroes of Might and Magic: Olden Era map objects: rewards, guards, conditions, and linked creatures.

Economy

Resources and economy

Resource pickups, mines, warehouses, chests, and banks that mostly provide loot.

54 objects
Resource banksResource exchangeGuarded treasuresResourcesChestsMines
Abandoned Cart
Resource banksOne timeArtifactsResources
What it gives or does

Once per game, grants a random small reward.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 3 Wood, 3 Ore Rewards: 3 Wood, 4 Ore

Category
Resource banks
Visit
One time
Rewards
Artifacts, Resources
Variants
10
Value
3 000
Lore

The crates in this cart have dried and cracked with age. Their owner is clearly not coming back for them.

Bank variants
Variants 110%
Rewards: 3 Wood, 3 Ore
Variants 210%
Rewards: 3 Wood, 4 Ore
Variants 310%
Rewards: 3 Wood, 5 Ore
Showing first 3 of 10 variants.
Alchemical Dust Storage
Resource banksOne timeResources
What it gives or does

Once per week, gives 20-40 Alchemical Dust to the first visiting hero.

Provides resources or economic value. Rewards: Resources. Rewards: 20 Alchemical Dust Rewards: 30 Alchemical Dust

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
3
Value
7 000
Lore

Alchemical dust is stored here, mingled with herbs and tools that are useless to you.

Bank variants
Variants 133,3%
Rewards: 20 Alchemical Dust
Variants 233,3%
Rewards: 30 Alchemical Dust
Variants 333,3%
Rewards: 40 Alchemical Dust
Altar of Insight
Resource banksOne timeResources
What it gives or does

Grants 1 Insight(s) to the first visiting hero. It can be used as usual to learn or upgrade Global Map spells.

Provides resources or economic value. Rewards: Resources. Rewards: 1 StarDust

Category
Resource banks
Visit
One time
Rewards
Resources
Value
15 000
Lore

This altar holds star-born knowledge, revealed only to those deemed worthy.

Bank variants
Variants 1100%
Rewards: 1 StarDust
Crow Nest
Resource banksOne timeArtifactsResources
What it gives or does

Once per game, grants a random small reward.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 4 Gems Rewards: 4 Mercury

Category
Resource banks
Visit
One time
Rewards
Artifacts, Resources
Variants
38
Value
6 000
Lore

Jadamean crows carry all manner of trinkets back to their nests.

Bank variants
Variants 12,1%
Rewards: 4 Gems
Variants 22,1%
Rewards: 4 Mercury
Variants 32,1%
Rewards: 4 Crystals
Showing first 3 of 38 variants.
Crystal Storage
Resource banksOne timeResources
What it gives or does

Once per week, gives 4-6 Crystals to the first visiting hero.

Provides resources or economic value. Rewards: Resources. Rewards: 4 Crystals Rewards: 5 Crystals

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
3
Value
7 000
Lore

Near this storage, you feel a faint tremor and a strange surge of power.

Bank variants
Variants 133,3%
Rewards: 4 Crystals
Variants 233,3%
Rewards: 5 Crystals
Variants 333,3%
Rewards: 6 Crystals
Forgotten Remains
Resource banksOne timeArtifactsResources
What it gives or does

Once per game, grants a random small reward.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 500 Gold Rewards: 600 Gold

Category
Resource banks
Visit
One time
Rewards
Artifacts, Resources
Variants
8
Value
6 000
Lore

Whoever killed this traveler clearly had no interest in robbery.

Bank variants
Variants 115,2%
Rewards: 500 Gold
Variants 215,2%
Rewards: 600 Gold
Variants 315,2%
Rewards: 700 Gold
Showing first 3 of 8 variants.
Gem Storage
Resource banksOne timeResources
What it gives or does

Once per week, gives 4-6 Gems to the first visiting hero.

Provides resources or economic value. Rewards: Resources. Rewards: 4 Gems Rewards: 5 Gems

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
3
Value
7 000
Lore

Who could have left so many gems in the heart of the wilderness? It is unlikely you will ever know.

Bank variants
Variants 133,3%
Rewards: 4 Gems
Variants 233,3%
Rewards: 5 Gems
Variants 333,3%
Rewards: 6 Gems
Gingerbread House
Resource banksOne timeResources
What it gives or does

Once per week, gives the first visiting hero a valuable resource of their choice.

Provides resources or economic value. Rewards: Resources.

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
3
Value
6 000
Lore

The wicked witch will pay you well to ignore her cellar.

Bank variants
Variants 133,3%
Variants 233,3%
Variants 333,3%
Goblin Cache
Resource banksOne timeArtifactsResources
What it gives or does

Once per game, grants a random small reward.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 500 Gold, 2 Wood, 2 Ore Rewards: 500 Gold, 1 Gems, 1 Mercury

Category
Resource banks
Visit
One time
Rewards
Artifacts, Resources
Variants
10
Value
6 000
Lore

All the valuables in this cache are stolen. And stealing from a thief? That’s no crime.

Bank variants
Variants 110,8%
Rewards: 500 Gold, 2 Wood, 2 Ore
Variants 210,8%
Rewards: 500 Gold, 1 Gems, 1 Mercury
Variants 310,8%
Rewards: 1 Wood, 1 Ore, 1 Gems
Showing first 3 of 10 variants.
Gold Storage
Resource banksOne timeResources
What it gives or does

Once per week, gives 3000-4000 Gold to the first visiting hero.

Provides resources or economic value. Rewards: Resources. Rewards: 3 000 Gold Rewards: 3 500 Gold

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
3
Value
7 000
Lore

Whoever left it here, you absolutely need it more.

Bank variants
Variants 133,3%
Rewards: 3 000 Gold
Variants 233,3%
Rewards: 3 500 Gold
Variants 333,3%
Rewards: 4 000 Gold
Magic Garden
Resource banksOne timeResources
What it gives or does

Once per week, gives Gold or valuable resources to the first visiting hero.

Provides resources or economic value. Rewards: Resources. Rewards: 750 Gold Rewards: 1 000 Gold

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
9
Value
1 500
Lore

Magic garden of magic riches.

Bank variants
Variants 122,2%
Rewards: 750 Gold
Variants 222,2%
Rewards: 1 000 Gold
Variants 322,2%
Rewards: 1 250 Gold
Showing first 3 of 9 variants.
Mercury Storage
Resource banksOne timeResources
What it gives or does

Once per week, gives 4-6 Mercury to the first visiting hero.

Provides resources or economic value. Rewards: Resources. Rewards: 4 Mercury Rewards: 5 Mercury

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
3
Value
7 000
Lore

Mercury vapors emanating from this place permeate the surroundings, causing insomnia and headaches among the locals.

Bank variants
Variants 133,3%
Rewards: 4 Mercury
Variants 233,3%
Rewards: 5 Mercury
Variants 333,3%
Rewards: 6 Mercury
Ore Storage
Resource banksOne timeResources
What it gives or does

Once per week, gives 8-12 Ore to the first visiting hero.

Provides resources or economic value. Rewards: Resources. Rewards: 8 Ore Rewards: 10 Ore

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
3
Value
7 000
Lore

The storehouse is filled to the brim with ore, yet not a miner or guard is to be found.

Bank variants
Variants 133,3%
Rewards: 8 Ore
Variants 233,3%
Rewards: 10 Ore
Variants 333,3%
Rewards: 12 Ore
The Monty Hall
Resource banksOne timeArtifacts
What it gives or does

Once per game, offers a choice of 1 among 3 random artifacts.

Provides resources or economic value. Rewards: Artifacts.

Category
Resource banks
Visit
One time
Rewards
Artifacts
Variants
4
Value
28 000
Lore

They say the other two artifacts turn into goats afterwards.

Bank variants
Variants 140%
Variants 230%
Variants 320%
Showing first 3 of 4 variants.
Village
Resource banksOne timeResources
What it gives or does

Once per week, gives the first visiting hero a common resource of their choice.

Provides resources or economic value. Rewards: Resources.

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
3
Value
3 000
Lore

Some call it racketeering; politicians call it taxes.

Bank variants
Variants 133,3%
Variants 233,3%
Variants 333,3%
Windmill
Resource banksOne timeResources
What it gives or does

Once per week, gives the first visiting hero a small amount of random resources.

Provides resources or economic value. Rewards: Resources. Rewards: 6 Wood Rewards: 7 Wood

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
12
Value
2 000
Lore

The miller will pay his sovereign, but he doesn’t have anything fancy.

Bank variants
Variants 18,3%
Rewards: 6 Wood
Variants 28,3%
Rewards: 7 Wood
Variants 38,3%
Rewards: 8 Wood
Showing first 3 of 12 variants.
Wood Storage
Resource banksOne timeResources
What it gives or does

Once per week, gives 8-12 Wood to the first visiting hero.

Provides resources or economic value. Rewards: Resources. Rewards: 8 Wood Rewards: 10 Wood

Category
Resource banks
Visit
One time
Rewards
Resources
Variants
3
Value
7 000
Lore

An abandoned woodpile. If it isn’t broken down, the wood will soon begin to rot.

Bank variants
Variants 133,3%
Rewards: 8 Wood
Variants 233,3%
Rewards: 10 Wood
Variants 333,3%
Rewards: 12 Wood
Alchemical Lab
Resource exchange
What it gives or does

Allows Gems, Crystals and Mercury to be converted into Alchemical Dust.

Provides a special map interaction.

Category
Resource exchange
Lore

A haven for alchemists seeking the perfect formula, where each experiment brings them closer to their grand masterpiece.

Abandoned Mansion
Guarded treasuresGuardedOne timeArtifactsResources
What it gives or does

Grants Gold and possibly also valuable artifacts after defeating its guard.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 2 000 Gold Rewards: 4 000 Gold Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (3 200)
Rewards
Artifacts, Resources
Variants
4
Value
8 000
Lore

The rich are well‑supplied and eager to donate to your cause, after some persuasion.

Abnormal Structure
Guarded treasuresGuardedOne timeArtifacts
What it gives or does

Gives valuable artifacts after defeating its guard.

Provides resources or economic value. Rewards: Artifacts. Rewards: Artifacts: Rare artifact Rewards: Artifacts: Rare artifact, Epic artifact Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (4 100)
Rewards
Artifacts
Variants
3
Value
12 500
Lore

Among the mangled figments of the building, the Rift spawns prowl. What are they guarding?

Bank variants
Difficulty:
Alvar Outpost
Guarded treasuresGuardedOne timeResources
What it gives or does

Gives common and valuable resources after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 4 Wood, 4 Ore, 2 Gems Rewards: 6 Wood, 6 Ore, 3 Gems Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (2 800)
Rewards
Resources
Variants
4
Value
6 250
Lore

A safehouse used by the Triumvirate’s spies to rest between missions.

Bank variants
Difficulty:
Showing first 3 of 4 variants.
Ancient Crypt
Guarded treasuresGuardedOne timeArtifactsResources
What it gives or does

Gives Gold and possibly also valuable artifacts after defeating its guard.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 3 000 Gold; Artifacts: Rare artifact Rewards: 6 000 Gold; Artifacts: Rare artifact Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (4 550)
Rewards
Artifacts, Resources
Variants
4
Value
16 000
Lore

This crypt is so old, no one remembers who was buried there. If there even was anyone.

Bank variants
Difficulty:
Showing first 3 of 4 variants.
Black Tower
Guarded treasuresGuardedOne timeArtifactsResources
What it gives or does

Gives a valuable artifact, some Gold, or resources after defeating its guard.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 5 000 Gold Rewards: 2 500 Gold; Artifacts: Common artifact Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (3 600)
Rewards
Artifacts, Resources
Variants
5
Value
6 000
Lore

A towering, ominous structure looming in the distance, filled with dangerous creatures and hidden treasures.

Bank variants
Difficulty:
Variants 222,7%Guard 2 400
Rewards: 2 500 Gold; Artifacts: Common artifact
Variants 322,7%Guard 2 400
Showing first 3 of 5 variants.
Circle of Life
Guarded treasuresGuardedOne timeResources
What it gives or does

Gives Gold and Crystals after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 3 000 Gold, 4 Crystals Rewards: 4 000 Gold, 6 Crystals Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (2 700)
Rewards
Resources
Variants
4
Value
6 750
Lore

The woods and the Hive, united in their understanding that the dead are merely carrion to be recycled.

Cursed Old House
Guarded treasuresGuardedOne timeArtifacts
What it gives or does

Gives valuable artifacts after defeating its guard.

Provides resources or economic value. Rewards: Artifacts. Rewards: Artifacts: Rare artifact, Common artifact Rewards: Artifacts: Rare artifact Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (2 600)
Rewards
Artifacts
Variants
3
Value
10 500
Lore

It was a building with a peaked roof, black with age and devoid of any charm… The house stood in silence, keeping the secrets of past years.

Bank variants
Difficulty:
Dragon Utopia
Guarded treasuresGuardedOne timeArtifactsResources
What it gives or does

Gives a very large amount of Gold and valuable artifacts after defeating its guard.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 25 000 Gold; Artifacts: Common artifact, Rare artifact Rewards: 30 000 Gold; Artifacts: Legendary artifact, Rare artifact Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Very high (12 400)
Rewards
Artifacts, Resources
Variants
4
Value
41 900
Lore

The utopian fantasy in question being that different dragons can live united and in peace.

Bank variants
Difficulty:
Showing first 3 of 4 variants.
Iridescent Abbey
Guarded treasuresGuardedOne timeResources
What it gives or does

Gives Gold and Gems after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 3 000 Gold, 4 Gems Rewards: 4 000 Gold, 6 Gems Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (2 175)
Rewards
Resources
Variants
4
Value
6 750
Lore

Craftsmen use Gems for stained glass that some believe possesses miraculous qualities.

Legion’s Memorial
Guarded treasuresGuardedOne timeResources
What it gives or does

Gives Gold, Wood, and Ore after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 2 000 Gold, 6 Wood, 6 Ore Rewards: 3 000 Gold, 8 Wood, 8 Ore Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (2 800)
Rewards
Resources
Variants
4
Value
7 000
Lore

Scattered across Jadame, these statues are often used as convenient landmarks and gathering points.

Bank variants
Difficulty:
Showing first 3 of 4 variants.
Mearea’s Altar
Guarded treasuresGuardedOne timeResources
What it gives or does

Grants Gold after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 2 000 Gold Rewards: 3 000 Gold Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (3 000)
Rewards
Resources
Variants
4
Value
7 500
Lore

Mearea grants her golden blessing to the worthy alone.

Bank variants
Difficulty:
Variants 130%Guard 3 000
Variants 230%Guard 3 000
Variants 325%Guard 3 000
Showing first 3 of 4 variants.
Overgrown Vori Ruins
Guarded treasuresGuardedOne timeResources
What it gives or does

Gives a very large amount of Gold and resources after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 15 000 Gold, 8 Wood, 8 Ore Rewards: 20 000 Gold, 12 Wood, 12 Ore Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Very high (13 100)
Rewards
Resources
Variants
4
Value
40 000
Lore

In the olden days, Vori elves created exquisite outposts all over Jadame. Now they are gone to their secluded land.

Bank variants
Difficulty:
Showing first 3 of 4 variants.
Prismatic Nest
Guarded treasuresGuardedOne timeResources
What it gives or does

Gives Gems, Crystals, and Mercury after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 3 Gems, 3 Mercury, 3 Crystals Rewards: 4 Gems, 4 Mercury, 4 Crystals Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (3 600)
Rewards
Resources
Variants
4
Value
12 250
Lore

The inhabitants are united by their love for colorful nesting.

Raiders’ Camp
Guarded treasuresGuardedOne timeArtifactsResources
What it gives or does

Gives Gold and possibly also valuable artifacts after defeating its guard.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 5 000 Gold Rewards: 7 500 Gold Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (3 300)
Rewards
Artifacts, Resources
Variants
4
Value
11 000
Lore

They camp across Jadame, attacking random villages and travelers. No remorse.

Research Laboratory
Guarded treasuresGuardedOne timeArtifactsResources
What it gives or does

Gives a very large amount of Gold and valuable artifacts after defeating its guard.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 20 000 Gold; Artifacts: Epic artifact Rewards: 30 000 Gold; Artifacts: Epic artifact Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Very high (11 750)
Rewards
Artifacts, Resources
Variants
4
Value
43 900
Lore

All the “research” here is of necromantic nature — including attempts to resurrect dragons. So far, they have not succeeded, but they’ve certainly accumulated a great deal of funds.

Bank variants
Difficulty:
Variants 130%Guard 11 750
Variants 230%Guard 11 750
Variants 330%Guard 11 750
Rewards: 40 000 Gold; Artifacts: Epic artifact, Legendary artifact
Showing first 3 of 4 variants.
testing_grounds
Guarded treasuresGuardedOne timeArtifacts
What it gives or does

Provides resources or economic value. Rewards: Artifacts. Rewards: Artifacts: Legendary artifact Rewards: Artifacts: Epic artifact, Legendary artifact Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (4 500)
Rewards
Artifacts
Variants
4
Value
22 500
Bank variants
Difficulty:
Variants 130%Guard 4 500
Guard:
4 demolition_name4 demolition_name4 demolition_name4 demolition_name4 demolition_name
6 demolition_name6 demolition_name6 demolition_name6 demolition_name6 demolition_name
8 demolition_name8 demolition_name8 demolition_name8 demolition_name8 demolition_name
8 demolition_name8 demolition_name8 demolition_name8 demolition_name8 demolition_name
10 demolition_name10 demolition_name10 demolition_name10 demolition_name10 demolition_name
12 demolition_name12 demolition_name12 demolition_name12 demolition_name12 demolition_name
Rewards: Artifacts: Legendary artifact
Variants 230%Guard 4 500
Guard:
4 demolition_name4 demolition_name4 demolition_name4 demolition_name4 demolition_name
6 demolition_name6 demolition_name6 demolition_name6 demolition_name6 demolition_name
9 demolition_name9 demolition_name9 demolition_name9 demolition_name9 demolition_name
9 demolition_name9 demolition_name9 demolition_name9 demolition_name9 demolition_name
11 demolition_name11 demolition_name11 demolition_name11 demolition_name11 demolition_name
13 demolition_name13 demolition_name13 demolition_name13 demolition_name13 demolition_name
Rewards: Artifacts: Epic artifact, Legendary artifact
Variants 330%Guard 4 500
Guard:
5 demolition_name5 demolition_name5 demolition_name5 demolition_name5 demolition_name
8 demolition_name8 demolition_name8 demolition_name8 demolition_name8 demolition_name
11 demolition_name11 demolition_name11 demolition_name11 demolition_name11 demolition_name
11 demolition_name11 demolition_name11 demolition_name11 demolition_name11 demolition_name
13 demolition_name13 demolition_name13 demolition_name13 demolition_name13 demolition_name
16 demolition_name16 demolition_name16 demolition_name16 demolition_name16 demolition_name
Rewards: Artifacts: Rare artifact, Epic artifact
Showing first 3 of 4 variants.
Troglodyte Throne
Guarded treasuresGuardedOne timeResources
What it gives or does

Gives a very large amount of Gold after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 8 000 Gold Rewards: 12 000 Gold Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
High (5 000)
Rewards
Resources
Variants
4
Value
15 000
Lore

They do say that luck is blind, after all.

Trophy Hunter’s Den
Guarded treasuresGuardedOne timeResources
What it gives or does

Gives common and valuable resources after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 6 Wood, 6 Ore, 3 Gems Rewards: 6 Wood, 6 Ore, 3 Mercury Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (2 200)
Rewards
Resources
Variants
4
Value
3 000
Lore

When he drinks, he gives away his trophies freely. And he drinks often.

Bank variants
Difficulty:
Twilight Bloom
Guarded treasuresGuardedOne timeArtifactsResources
What it gives or does

Gives Gold and a valuable artifact after defeating its guard.

Provides resources or economic value. Rewards: Artifacts, Resources. Rewards: 10 000 Gold; Artifacts: Common artifact Rewards: 10 000 Gold; Artifacts: Rare artifact Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
High (5 100)
Rewards
Artifacts, Resources
Variants
4
Value
18 000
Lore

This mysterious plant grows as if springing directly from the elemental planes.

Uncanny Rite
Guarded treasuresGuardedOne timeResources
What it gives or does

Gives Gold and Mercury after defeating its guard.

Provides resources or economic value. Rewards: Resources. Rewards: 3 000 Gold, 4 Mercury Rewards: 4 000 Gold, 6 Mercury Using it usually requires a guard fight.

Category
Guarded treasures
Visit
One time
Guard
Medium (2 675)
Rewards
Resources
Variants
4
Value
6 750
Lore

Whatever is happening here, it bodes ill and must be stopped.

Alchemical Dust
Resources
What it gives or does

Gives 8-12 Alchemical Dust.

Provides resources or economic value.

Category
Resources
Lore

Essential for upgrading artifacts and more.

Crystals
Resources
What it gives or does

Gives 2-4 Crystals.

Provides resources or economic value.

Category
Resources
Lore

Some shine differently than the rest.

Gems
Resources
What it gives or does

Gives 2-4 Gems.

Provides resources or economic value.

Category
Resources
Lore

How many lives have been claimed because of these jewels?..

Gold
Resources
What it gives or does

Gives 400-800 Gold.

Provides resources or economic value.

Category
Resources
Lore

Everybody likes Gold. Even demons and spirits.

Mercury
Resources
What it gives or does

Gives 2-4 Mercury.

Provides resources or economic value.

Category
Resources
Lore

The only metal that defies the laws of reason. Perfect for esoteric rites.

Ore
Resources
What it gives or does

Gives 4-6 Ore.

Provides resources or economic value.

Category
Resources
Lore

Value lies both in the raw rock and what can be extracted from it.

Wood
Resources
What it gives or does

Gives 4-6 Wood.

Provides resources or economic value.

Category
Resources
Lore

Logs, planks, beams, and woodchips.

Campfire
ChestsResources
What it gives or does

Gives a small amount of random resources.

Provides resources or economic value. Rewards: Resources. Rewards: 250 Gold, 2 Wood, 2 Ore Rewards: 250 Gold, 3 Wood, 2 Ore

Category
Chests
Rewards
Resources
Variants
15
Value
1 500
Lore

Whatever it was before, it’s nothing but ash and base elements now.

Bank variants
Variants 16,7%
Rewards: 250 Gold, 2 Wood, 2 Ore
Variants 26,7%
Rewards: 250 Gold, 3 Wood, 2 Ore
Variants 36,7%
Rewards: 250 Gold, 2 Wood, 3 Ore
Showing first 3 of 15 variants.
Pandora’s Box
ChestsArtifactsSpellsExperienceResources
What it gives or does

Gives an unpredictable but great reward.

Provides resources or economic value. Rewards: Artifacts, Spells, Experience, Resources. Rewards: 5 000 Gold Rewards: 10 000 Gold

Category
Chests
Rewards
Artifacts, Spells, Experience, Resources
Variants
47
Value
45 000
Lore

Did you know it was actually a large jar, not a box?

Bank variants
Variants 14,1%
Rewards: 5 000 Gold
Variants 24,1%
Rewards: 10 000 Gold
Variants 34,1%
Rewards: 15 000 Gold
Showing first 3 of 47 variants.
Treasure Chest
ChestsExperienceResources
What it gives or does

Gives a choice of either 1000-2000 Gold or half that amount in XP.

Provides resources or economic value. Rewards: Experience, Resources.

Category
Chests
Rewards
Experience, Resources
Variants
3
Value
1 000
Lore

A choice between fleeting riches and timeless wisdom.

Bank variants
Variants 125%Guard 250
Variants 250%Guard 375
Variants 325%Guard 500
Crystal Vein
Mines
What it gives or does

Produces 1 Crystals daily.

Provides resources or economic value.

Category
Mines
Lore

Experienced alchemists know it is not the crystal that matters, but its contents.

Gem Mound
Mines
What it gives or does

Produces 1 Gems daily.

Provides resources or economic value.

Category
Mines
Lore

The seductive gleam of precious gems has sown much strife.

Gold Mine
Mines
What it gives or does

Produces 1000 Gold daily.

Provides resources or economic value.

Category
Mines
Lore

Gold is not only the most important medium of exchange but also a popular magical component.

Mercury Fissure
Mines
What it gives or does

Produces 1 Mercury daily.

Provides resources or economic value.

Category
Mines
Lore

A unique substance, perfectly suited for arcane rites.

Ore Mine
Mines
What it gives or does

Produces 2 Ore daily.

Provides resources or economic value.

Category
Mines
Lore

The ores of Jadame abound with a diverse array of metals.

Sawmill
Mines
What it gives or does

Produces 2 Wood daily.

Provides resources or economic value.

Category
Mines
Lore

Wood is the bedrock of survival. From construction and fuel to crafting of arms, its utility is unmatched.