Effect: Target friendly creature gains +3 Initiative. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Initiative bonus: 3 > 4.
Initiative bonus: 4 > 5.
Initiative bonus: 5 > 6.
Magia Arcana spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Effect: Target friendly creature gains +3 Initiative. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Initiative bonus: 3 > 4.
Initiative bonus: 4 > 5.
Initiative bonus: 5 > 6.
Effect: Target friendly creature gains +3 Initiative. Can’t be dispelled. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Initiative bonus: 3 > 4.
Initiative bonus: 4 > 5.
Initiative bonus: 5 > 6.
Effect: Immediately generates 1 Focus Charge(s).
Base mana cost: 11 > 8.
Focus Charges: 1 > 2.
Focus Charges: 2 > 3.
Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.
Base Damage: 30% > 45% HP.
Damage per Spell Power: 3% > 6% HP.
Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.
Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +200% more Damage. This effect is stackable.
Base Damage: 30% > 45% HP.
Damage per Spell Power: 3% > 6% HP.
Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.
Effect: Target friendly creature takes –25% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Damage: –25% > –50%.
Also applies to Long Reach Damage.
Affects all friendly creatures.