Griffin - characteristics, skills - Olden Era
Rank3- Author:
- Olden Era Wiki
- Published:
- Updated:
Description
Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high in the skies and embolden armies to venture deep into the unknown that surrounds their towns.
Creature type
Magic Creature
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Stats
- Attack
- 7№3
- Defense
- 6№5
- Damage
- 5-9№1
- Health
- 25№2
- Speed
- 5№5
- Initiative
- 9№3
- Growth
- 7
- Gold
- 255
Upgrade line
Base
Griffin
Rank3
- Attack
- 7№3
- Defense
- 6№5
- Damage
- 5-9№1
- Health
- 25№2
- Speed
- 5№5
- Initiative
- 9№3
- Growth
- 7
- Gold
- 255
Abilities
Skills
Upgrade
Temple Griffin
Rank3
- Attack
- 8-1№2
- Defense
- 6-4№5
- Damage
- 5-9№1
- Health
- 25№2
- Speed
- 7+1№3
- Initiative
- 12+2№1
- Growth
- 7
- Gold
- 350
Abilities
Skills
Alternative
Guardian Griffin
Rank3
- Attack
- 9+1№1
- Defense
- 10+4№2
- Damage
- 7-7№1
- Health
- 25№2
- Speed
- 6-1№4
- Initiative
- 10-2№2
- Growth
- 7
- Gold
- 350
Abilities
Skills
Rank 3
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