Home

Daylight Magic

Daylight Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Daylight Magic

Favorable Wind
Rank 2Combat Magic
Level 1Mana: 10

Effect: Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Ranged and Long Reach Damage: 20% > 30%.

Level 3

Ranged and Long Reach Damage: 30% > 40%.

Level 4

Eliminates Ranged penalty.

From a Bird’s Eye
Rank 2Global Map Magic
Level 1Mana: 10

Effect: Reveals the borders of all areas, including those hidden by the fog of war.

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Reveals the location of all enemy heroes.

Level 4

Reveals the location of all cities.

Inner Light
Rank 2Combat Magic
Level 1Mana: 8

Effect: Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].

Level 2

Base spell effectiveness: 2 > 3.

Level 3

Affects friendly creatures adjacent to the target.

Level 4

Affects all friendly creatures.

Does not affect Undead or Constructs

Weakening Ray
Rank 2Combat Magic
Level 1Mana: 10

Effect: Removes 1 counterattack charge(s) from the target enemy for this round.

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Removes all counterattack charges from the target for this round.

Level 4

Affects all enemy creatures.