Scorpion - characteristics, skills - Olden Era

Rank4
Maintained by:
Olden Era Wiki
Record created:
Record updated:
Source:
Game data imported through Olden Era Explorer. Dates refer to the wiki record, not the game version.

Description

One of the most vicious creatures of the Hive, Scorpions exist at the blurry line between insectoid and demon. These highly adaptable creatures use basic tactics to herd their prey into inescapable passages, ensuring their capture.

Creature type
Hive Spawn

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn can be raised as Undead after battle.

Stats

Attack
125
Defense
125
Damage
10-127
Health
403
Speed
44
Initiative
55
Growth
5
Gold
300

Upgrade line

Base

Scorpion

Rank4
Attack
125
Defense
125
Damage
10-127
Health
403
Speed
44
Initiative
55
Growth
5
Gold
300
Abilities
Adaptation: AttackCost1Deals +20% Damage until the end of the round.
Adaptation: DefenseCost1Takes –20% Damage until the end of the round.
Adaptation: SpeedCost1Gains 2 Speed until the end of the round.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Upgrade

Volcanic Scorpion

Rank4
Attack
12-25
Defense
14+23
Damage
10-12-27
Health
55+151
Speed
5+13
Initiative
64
Growth
5
Gold
420
Abilities
Adaptation: AttackCost1Deals +20% Damage until the end of the round.
Adaptation: DefenseCost1Takes –20% Damage until the end of the round.
Adaptation: SpeedCost1Gains 2 Speed until the end of the round.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Hivemind: Nest ProtectorAt the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Alternative

Spelaean Scorpion

Rank4
Attack
14+23
Defense
12-25
Damage
12-14+24
Health
40-153
Speed
4-14
Initiative
64
Growth
5
Gold
420
Abilities
Adaptation: AttackCost1Deals +30% Damage until the end of the round.
Adaptation: DefenseCost1Takes –30% Damage until the end of the round.
Adaptation: SpeedCost1Gains 3 Speed until the end of the round.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Hivemind: VanguardAt the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Rank 4
Compare

Skills

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.

Abilities

Adaptation: AttackCost1Deals +20% Damage until the end of the round.
Adaptation: DefenseCost1Takes –20% Damage until the end of the round.
Adaptation: SpeedCost1Gains 2 Speed until the end of the round.

Categories

Comments

Sign in to leave a comment.

No approved comments yet.