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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Daylight Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Favorable WindCombat Magic10

Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Ranged and Long Reach Damage: 20% > 25%.

Ranged and Long Reach Damage: 25% > 35%.

Ranged and Long Reach Damage: 35% > 50%.

From a Bird’s EyeGlobal Map Magic10

Reveals the borders of all areas, including those hidden by the fog of war.

Mana: 6

Base mana cost: 10 > 6.

Reveals the location of all enemy heroes.

Reveals the location of all cities.

Inner LightCombat Magic8

Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].

Base spell effectiveness: 2 > 3.

Affects friendly creatures adjacent to the target.

Affects all friendly creatures.

Weakening RayCombat Magic10

Removes 1 counterattack charge(s) from the target enemy for this round.

Mana: 6

Base mana cost: 10 > 6.

Removes all counterattack charges from the target for this round.

Affects all enemy creatures.

Magic school

Nightshade Magic

Nightshade Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Read MindsGlobal Map Magic10

Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Mana: 7

Base mana cost: 10 > 7.

Reveals information on enemy heroes.

Reveals information on enemy cities.

Shade CloakCombat Magic7

Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

First attack under this effect deals +25% Damage.

Mana: 4

Base mana cost: 7 > 4.

Damage bonus: 25% > 50%.

Umbral GripCombat Magic10

Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Damage per Spell Power: 10 > 15.

Damage per Spell Power: 15 > 20.

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

WebCombat Magic9

Target enemy creature loses 2 Speed Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Speed reduction: –2 > –3.

Dispels “Haste.”

Speed reduction: –3 > –4.

Magic school

Primal Magic

Primal Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Crystal CrownCombat Magic8

Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Base duration: 2 > 3.

Obstacles: 2 > 3.

Obstacle is destroyed after taking 2 instances of Damage.

FireballCombat Magic13

Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.

Base Damage: 50 > 75.

Base Damage: 75 > 125.

Base Damage: 125 > 200.

Ice BoltCombat Magic10

Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Base Damage: 75 > 150.

Damage per Spell Power: 10 > 15.

Initiative reduction: –3 > –6.

WeanCombat Magic8

Reduces the duration of all positive effects applied to the target by [ 2 + 1 per every 5 hero’s Spell Power ].

Base spell effectiveness: 1 > 2.

Affects enemy creatures adjacent to the target.

Affects all enemy creatures.

Magic school

Arcane Magic

Arcane Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
BlinkCombat Magic10

Teleports a target friendly creature up to 4 hexes from its current hex.

Teleportation range: 4 > 6.

Teleportation range: 6 > 9.

Teleportation range: 9 > 13.

CarapaceCombat Magic14

Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Mana: 11

Base mana cost: 14 > 11.

Base effect duration: 1 > 2.

Barrier blocks the Damage twice.

Energy ExplosionCombat Magic8

Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Damage per Focus Charge: 30 > 40.

Damage per Focus Charge: 40 > 55.

Damage per Focus Charge: 55 > 75.

ReinforcementsGlobal Map Magic18

The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Target radius: 2 > 3.

Target radius: 3 > 4.

Can be used +1 time per day.

Magic school

Neutral Magic

Neutral Magic - Rank 2

2 spells

SpellManaLevel 1Level 2Level 3Level 4
Pocket DimensionGlobal Map Magic14

Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Mana: 10

Base mana cost: 14 > 10.

Foothold entrance can be created within 4 square(s).

Foothold entrance lasts until the end of the next day.

Second WindGlobal Map Magic17

Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Mana: 13

Base mana cost: 17 > 13.

Bonus Movement points: 40 > 60.

Can be used +1 time per day.