
- Category
- Interactive
- Visit
- One time
- Rewards
- Artifacts, Resources
- Variants
- 10
- Value
- 3 000
The crates in this cart have dried and cracked with age. Their owner is clearly not coming back for them.
Rewards and visit rules
The landing targets adventure-map intent: what the object gives, whether combat is involved, which visit rules matter, and where to go next.
Adventure Map
Heroes of Might and Magic: Olden Era map objects: rewards, guards, conditions, and linked creatures.
Special
Event, rare, and unusual objects that are better kept separate.

The crates in this cart have dried and cracked with age. Their owner is clearly not coming back for them.

The rich are well‑supplied and eager to donate to your cause, after some persuasion.

Defeat its guard to transform this outpost into a city of your starting faction.
Provides a special map interaction. Using it usually requires a guard fight.
It has all the basics needed for life… all it lacks is identity.

You can recruit Manticores in this dwelling.
Provides a special map interaction. Related to hiring: Neutral, rank 5.
Manticores favor high places, nesting where they can spot prey from miles away.

Gives valuable artifacts after defeating its guard.
Provides a special map interaction. Rewards: Artifacts. Rewards: Artifacts: Rare artifact Rewards: Artifacts: Rare artifact, Epic artifact Using it usually requires a guard fight.
Among the mangled figments of the building, the Rift spawns prowl. What are they guarding?

You can recruit Aga’Shoth Riders in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Related to hiring: unfrozen, rank 3.
Aga’Shoth sleep comfortably inside. The riders have their own space upstairs, but they often join their mounts.

Once per week, gives 20-40 Alchemical Dust to the first visiting hero.
Provides a special map interaction. Rewards: Resources. Rewards: 20 Alchemical Dust Rewards: 30 Alchemical Dust
Alchemical dust is stored here, mingled with herbs and tools that are useless to you.

Allows Gems, Crystals and Mercury to be converted into Alchemical Dust.
Provides a special map interaction.
A haven for alchemists seeking the perfect formula, where each experiment brings them closer to their grand masterpiece.

Grants 1 Insight(s) to the first visiting hero. It can be used as usual to learn or upgrade Global Map spells.
Provides a special map interaction. Rewards: Resources. Rewards: 1 StarDust
This altar holds star-born knowledge, revealed only to those deemed worthy.

A safehouse used by the Triumvirate’s spies to rest between missions.

You can recruit Onyx Dancers in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Related to hiring: dungeon, rank 3.
In times of peace, Dancers enjoy changing accessories, though some admirers prefer them to maintain a constant look.

This crypt is so old, no one remembers who was buried there. If there even was anyone.

You can recruit Reavers in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: demon, rank 5.
Reavers would never settle for a lower building, no matter how practical it might be.

Once per game, triggers one week of creature growth in all cities under the player’s control.
Provides a special map interaction.
Life! Life! Life bursts from the ground, unprompted!

Allows the hero to pick and learn 1 out of 3 random Arcane spells.
Provides a special map interaction. Rewards: Spells.
Doreath’s spells usually deal with pure concepts, bending space and time.

Provides a special map interaction.

You can recruit Animated Armors in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 13.
Places of conflict can breed more than just undead… if the Mycelium reaches it first.

Increases each visiting hero’s Luck by 3 until the end of the week.
Provides a special map interaction.
Oftentimes called “liquid gold”, a good beer can spark many adventures and tales.

A towering, ominous structure looming in the distance, filled with dangerous creatures and hidden treasures.

You can recruit Arbitrators in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 6.
Half‑drowned in Abyssal emanations, the mansion itself pulses with life.

You can recruit Giant Toads in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 7.
Places like these, rich in both life and mana, give rise to the strangest amphibians.

You can recruit Naiads in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: nature, rank 4.
Those who tend to the water will be rewarded by the creatures that dwell within.

You can recruit Graverobbers in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: necropolis, rank 4.
Necromancers are often too detached to gather bones themselves — and that’s where a savvy entrepreneur steps in!

Defeat its guard to obtain Abyssal Envoys.
Provides a special map interaction. Rewards: Units. Rewards: Units: 1
Abyssal Envoy Rewards: Units: 2
Abyssal Envoy Using it usually requires a guard fight.
Sometimes, the barrier between the Material World and the Realm Between Realms grows so thin that abominable horrors spill through the cracks.

You can recruit Waurmos in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: demon, rank 6.
The waurmos’ tunnels stretch for many leagues in all directions.

You can recruit Halflings in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 15.
Wartime forces even the most peaceful homebodies to go cross their own thresholds.

You can recruit Locusts in this dwelling. Their weekly growth increases by 3.
Provides a special map interaction. Related to hiring: demon, rank 2.
The smell is unbearable.

The gigantic rotting body reeks unbearably and, more importantly, teems with scavengers.

You can recruit Cave Dragons in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: dungeon, rank 7.
Even with a plethora of dragons living above ground, these ones prefer to stay in the shadows.

Allows the study of all spells contained within the magical observatory.
Provides a special map interaction.
The closer you are to the sky, the better you see the spells spelled out in the stars.

You can recruit Vampires in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: necropolis, rank 7.
Eternal life brings eternal feasts and unending luxuries.

Allows visiting heroes to trade creatures for other, random creatures.
Provides a special map interaction.
Transmutation is an art in which science and chaos intertwine. It yields unpredictable, often surprising results.

You can recruit Scorpions in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: demon, rank 4.
Made from the sturdy carapaces of its inhabitants.

You can recruit Hydras in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: dungeon, rank 6.
The house serves as quarters for the
hydra breeders, while the creatures themselves are kept in large underground pens.

The woods and the Hive, united in their understanding that the dead are merely carrion to be recycled.

Jousting and
griffin fights! They’ll gladly follow you to a more open area for better jousting action.

Jadamean crows carry all manner of trinkets back to their nests.

You can recruit Skeletons in this dwelling. Their weekly growth increases by 4.
Provides a special map interaction. Related to hiring: necropolis, rank 1.
The simplest way to obtain unfractured skeletons is from a grave.

You can recruit Kittenhorns in this dwelling.
Provides a special map interaction.
Adoring crystals to the point of fusing them into their bodies, it’s no surprise that these voracious kittens make their nests among them.

You can recruit Kittenhorns in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 10.
Adoring crystals to the point of fusing them into their bodies, it’s no surprise that these voracious kittens make their nests among them.

Near this storage, you feel a faint tremor and a strange surge of power.

You can recruit Cultists in this dwelling. Their weekly growth increases by 3.
Provides a special map interaction. Related to hiring: unfrozen, rank 2.
The rooms are ill‑suited for practicing rigorous self‑control.

Gives valuable artifacts after defeating its guard.
Provides a special map interaction. Rewards: Artifacts. Rewards: Artifacts: Rare artifact, Common artifact Rewards: Artifacts: Rare artifact Using it usually requires a guard fight.
It was a building with a peaked roof, black with age and devoid of any charm… The house stood in silence, keeping the secrets of past years.

Allows the hero to pick and learn 1 out of 3 random Daylight spells.
Provides a special map interaction. Rewards: Spells.
Arina’s spells usually deal with tactical advantages, positive effects, and healing.

You can recruit
Grand Shoth in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 4.
The center of the portal glows and shimmers with the colours from beyond this world.

You can recruit Obsidian Dragons in this dwelling.
Provides a special map interaction. Related to hiring: Neutral, rank 2.
Only the mightiest champions earn allies here. The rest are merely food.

You can recruit Faerie Dragons in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 6.
Faerie Dragons keep a touch of their childhood into adulthood, often shaping their homes to resemble the eggs they hatched from.

Once per week for each hero, fully restores each visiting hero’s mana, then doubles it.
Provides a special map interaction.
Olden dragons were so full of magic, even their footprints buzz with it.

Gives a very large amount of Gold and valuable artifacts after defeating its guard.
Provides a special map interaction. Rewards: Artifacts, Resources. Rewards: 25 000 Gold; Artifacts: Common artifact, Rare artifact Rewards: 30 000 Gold; Artifacts: Legendary artifact, Rare artifact Using it usually requires a guard fight.
The utopian fantasy in question being that different dragons can live united and in peace.

You can recruit Dragonslayers in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 9.
Seen by many as a little unhinged, Dragonslayers establish enclaves in remote locations, taking on apprentices with little to lose and everything to gain.

You can recruit Abyssal Envoys in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 7.
They will come when called.

While controlled by a player, increases the level of all Primal spells in the Observatory.
Provides a special map interaction.
The scroll vibrates, and the words upon it quiver rhythmically, as if they were alive.

While controlled by a player, increases the level of all Daylight spells in the Observatory.
Provides a special map interaction.
Written in golden ink, this endless living scroll holds an essential truth of magic.

While controlled by a player, increases the level of all Arcane spells in the Observatory.
Provides a special map interaction.
Reading the secrets of this scroll fills the soul with awe of the incomprehensible.

While controlled by a player, increases the level of all Nightshade spells in the Observatory.
Provides a special map interaction.
The scroll can be unrolled further and further, its secrets ever‑changing and never‑repeating.

Allows visiting heroes to transform their dragons into very powerful
Lich Dragons.
Provides a special map interaction.
Dragons used to be large as a city, with three eyes that saw past, present, and future. We can only try to rebuild that power now.

Restores 50% of hero’s maximum Movement points and 50% maximum mana.
Provides a special map interaction.
Sit down and rest your weary legs.

Provides a special map interaction. Rewards: Experience. Rewards: 1 000 experience

You can recruit Fauns in this dwelling. Their weekly growth increases by 4.
Provides a special map interaction. Related to hiring: nature, rank 1.
The fey folk make their home here, crafting their tools and weapons of war from the very fabric of the land.

Allows visiting heroes to trade resources for artifacts.
Provides a special map interaction.
Forging is their form of prayer. They don’t much care for what happens with the results and will share them happily for a donation.

Whoever killed this traveler clearly had no interest in robbery.

Gives +40 Movement points this turn.
Provides a special map interaction.
Jadamean scholars confirm: horses drink.

Gives +40 Movement points this turn.
Provides a special map interaction.
Jadamean scholars confirm: horses drink.

Permanently increases each visiting hero’s Spell Power or Knowledge by 2 for 1000 Gold.
Provides a special map interaction.
The Four Scholars wrote spells in the stars. Now it’s up to us to read them.

Resets all skills and attributes gained from levels, allowing one to re‑train the hero. Only once per hero.
Provides a special map interaction.
Arina, Naira, Doreath, and Hksmilla still walk Enroth. And by communing with them, heroes can receive their guidance, through which they might find new paths

You can recruit Swordsmen in this dwelling. Their weekly growth increases by 4.
Provides a special map interaction. Related to hiring: Humans, rank 1.
Fancy tactics might be useful, but they won’t achieve much without basic infantry.

Who could have left so many gems in the heart of the wilderness? It is unlikely you will ever know.

Once per week, gives the first visiting hero a valuable resource of their choice.
Provides a special map interaction. Rewards: Resources.
The wicked witch will pay you well to ignore her cellar.

All the valuables in this cache are stolen. And stealing from a thief? That’s no crime.

Whoever left it here, you absolutely need it more.

You can recruit Griffins in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Related to hiring: Humans, rank 3.
Yes, it’s incredibly fancy. Griffins are entitled to the best nests in the land.

The Arena of Champions! After it’s visited and a few days pass, a battle will occur. The winner of the battle wins the game. If the enemy does not appear, you win by default.
Provides a special map interaction.
They say true duels of skill can only be won under Hell’s lights.

Unlock to release a friendly hero.
Provides a special map interaction.
How long have they been rotting in that cell?

You can recruit
Cavalry in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Humans, rank 5.
Horse races are held regularly at the hippodromes, and occasionally even jousting tournaments.

You can recruit Hoplets in this dwelling. Their weekly growth increases by 3.
Provides a special map interaction. Related to hiring: nature, rank 2.
Seemingly cute to some, hoplets are fierce defenders of the Murmurwoods, and these humble homes stand as their stronghold.

You can recruit Concubi in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 5.
The windows here are tiny, for the inhabitants have abandoned all need for light.

Allows each visiting hero to learn up to 1 random Expert skills or level them up.
Provides a special map interaction.
Those who witness these performances are forever changed.

Gives the owner an additional level of knowledge about their opponents, as well as 250 Law points daily.
Provides a special map interaction.
The godling of opportunities and progress keeps a keen eye on the best.

Craftsmen use Gems for stained glass that some believe possesses miraculous qualities.

You can recruit Undead Pets in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Related to hiring: necropolis, rank 3.
Dogs are so loyal to their masters that they often continue to serve nonchalantly even after passing.

Permanently increases each visiting hero’s Knowledge by 1.
Provides a special map interaction.
The best place to read.

You can recruit Minotaurs in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: dungeon, rank 4.
Built by minotaurs, Balthazar’s Lair is arguably the most magnificent city in Jadame.

Gives +1000 XP to each visiting hero.
Provides a special map interaction. Rewards: Experience. Rewards: 1 000 experience
A timeless artifact, its knowledge passed down through generations, offering wisdom to those who seek it.

Scattered across Jadame, these statues are often used as convenient landmarks and gathering points.

You can recruit
Ra’Shoth in this dwelling. Their weekly growth increases by 4.
Provides a special map interaction. Related to hiring: unfrozen, rank 1.
Summoning can be tumultuous, but the chains hold it firmly in place.

Permanently increases each visiting hero’s chosen attribute by 2.
Provides a special map interaction.
A labyrinth of self‑discovery, where only the strongest emerge with their true strength.

Gives the first visiting hero 6000-10000 XP.
Provides a special map interaction. Rewards: Experience. Rewards: 6 000 experience Rewards: 8 000 experience
The steps run endless — to the very Abyss, they say.

Magic garden of magic riches.

Permanently increases each visiting hero’s Spell Power by 1.
Provides a special map interaction.
Meditating before the wheel mysteriously imbues you with magical power.

Allows visiting heroes to exchange their resources for different ones.
Provides a special map interaction.
The lack of competition emboldens merchants to hike up their prices.

Mearea grants her golden blessing to the worthy alone.

You can recruit Vine Iriyads in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Related to hiring: nature, rank 3.
The trees and stones are alive here, occasionally wandering off of their own accord.

Allows the hero to recruit up to 3 random units. Refreshes every week.
Provides a special map interaction.
Look, not everyone has the privilege of having personal drama. Sometimes people simply fight for money.

Mercury vapors emanating from this place permeate the surroundings, causing insomnia and headaches among the locals.

You can recruit Crossbowmen in this dwelling. Their weekly growth increases by 3.
Provides a special map interaction. Related to hiring: Humans, rank 2.
Though crossbowmen eventually supplanted the old archer units, the hawk‑mews endured — a lingering ghost of a bygone era.

Defeat your better self to coalesce the illusion into a Grail. This treasure will allow the hero to build a unique and wondrous building in a city.
Provides a special map interaction. Rewards: Resources. Rewards: 1 Grail
An artifact so ancient and powerful, it can take any shape... and be brilliant in it.

Permanently increases each visiting hero’s Attack, Defense, Spell Power, and Knowledge by 2 for 5000 Gold.
Provides a special map interaction.
These monasteries, built for enlightenment and serenity, hold generations of knowledge — accessible for a price.

You can recruit Gnats in this dwelling.
Provides a special map interaction.
Their monotonous humming is heard from afar.

You can recruit Parasites in this dwelling. Their weekly growth increases by 4.
Provides a special map interaction. Related to hiring: demon, rank 1.
Parasites do not care much about the state of their hosts’ houses.

Allows the hero to pick and learn 1 out of 3 random Nightshade spells.
Provides a special map interaction. Rewards: Spells.
Naira’s spells usually deal with curses, defense, and mental effects.

The storehouse is filled to the brim with ore, yet not a miner or guard is to be found.

In the olden days, Vori elves created exquisite outposts all over Jadame. Now they are gone to their secluded land.

You can recruit Hornets in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Related to hiring: demon, rank 3.
It should be noted that one of civilization’s greatest achievements, paper, was invented in a
hornet nest — though its inhabitants never learned to write.

Permanently increases each visiting hero’s Attack or Defense by 2 for 1000 Gold.
Provides a special map interaction.
They swore off magic, compensating with relentless training.

A hall where medusae display their most immaculate statues, each one frozen in time — trophies of their deadly craft.

Increases XP gained by each visiting hero by 25% until the end of the week.
Provides a special map interaction.
The bits and pieces you read here will linger in your mind for a while.

Allows visiting heroes to upgrade their creatures for Gold.
Provides a special map interaction.
Independent veterans fighting here will happily teach your troops — for a price.

You can recruit Pixies in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 17.
The playful residents are eager to join any hero who promises them a good time.

Allows heroes to leave creatures and artifacts here and immediately transfer them to any Remote Foothold or Pocket Dimension you control.
Provides a special map interaction.
With sound engineering and potent magic, anything is possible.

Defeat its guard to obtain Sentinels of Glory.
Provides a special map interaction. Rewards: Units. Rewards: Units: 1
Sentinel of Glory Rewards: Units: 2
Sentinel of Glory Using it usually requires a guard fight.
Sentinels of Glory are guardians of balance — unwavering in their resolve and cautious of the Church’s expanding influence.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Teleports the visiting hero to a paired portal.
Provides a special map interaction.
It’s not that distance doesn’t exist; it’s just irrelevant.

Allows the hero to pick and learn 1 out of 3 random Primal spells.
Provides a special map interaction. Rewards: Spells.
Hksmilla’s spells are mostly powerful attacks with various effects.

The inhabitants are united by their love for colorful nesting.

You can recruit Couatls in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 4.
These places are said to be the work of Hksmilla, where its mightiest servants now reside.

You can recruit Phoenixes in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: nature, rank 7.
The flames burn not from wood, but from the collective life force of the forest itself.

You can recruit Wights in this dwelling. Their weekly growth increases by 3.
Provides a special map interaction. Related to hiring: necropolis, rank 2.
Brought back against their will, they are drawn by reflections — both physical and mental.

Increases each visiting hero’s Morale by 3 until the end of the week.
Provides a special map interaction.
The godling of aimless wanderlust bestows blessings upon those who pass through here.

You can recruit Angels in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Humans, rank 7.
The Church’s ill‑wishers like to say that true angels split from the templars. But if that’s the case, then whose armors are forged here?

They camp across Jadame, attacking random villages and travelers. No remorse.

Removes the fog of war in a huge radius around it.
Provides a special map interaction.
It’s better than climbing a random tree!

Allows heroes to leave creatures and artifacts here and immediately transfer them to another Remote Foothold you control.
Provides a special map interaction.
It’s all about secret underground passages.

All the “research” here is of necromantic nature — including attempts to resurrect dragons. So far, they have not succeeded, but they’ve certainly accumulated a great deal of funds.

Summoning Phoenixes is the most challenging of the elemental rituals. It requires great pain.

Allows visiting heroes to sacrifice artifacts and creatures for experience.
Provides a special map interaction.
It is better not to dwell on what entity rewards you for your blood sacrifices.

You can recruit Infiltrators in this dwelling. Their weekly growth increases by 3.
Provides a special map interaction. Related to hiring: dungeon, rank 2.
They stay for a night and then depart for a new mission.

Permanently increases each visiting hero’s chosen attribute by 4.
Provides a special map interaction.
The “weight” of a heart rests upon the virtue of its bearer.

Provides a special map interaction. Rewards: Experience. Rewards: 2 000 experience

You can recruit Herbomancers in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: nature, rank 5.
The most experienced ’mancers seclude themselves within these peculiar structures to commune with the Mycelium.

Restores 20% of hero’s maximum Movement points and grants +20% until the end of the week.
Provides a special map interaction.
Grooms at such waystations earn a tidy sum, especially in troubled times.

You can recruit Starchildren in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 11.
Where does it come from? The beings you can recruit here will follow you, but they will never answer this question.

You can recruit Medusae in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: dungeon, rank 5.
Be respectful, or your voice will fall silent as well.

Permanently increases each visiting hero’s Attack by 1.
Provides a special map interaction.
What hero of old left it behind… and why?

Permanently increases each visiting hero’s Defense by 1.
Provides a special map interaction.
The automated smith repairs any armor placed before it.

You can recruit Primal Remnants in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 12.
A place as ancient as the world itself.

You can recruit Lightweavers in this dwelling. Their weekly growth increases by 2.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Humans, rank 4.
Pray to the Chalice, and it shall heal and bolster you. Or let professionals do the praying for you.

Allows visiting heroes to recruit additional heroes.
Provides a special map interaction.
Even the weirdest of heroes need a drink and a chat sometimes.

Once per week for each hero, fully restores the hero’s Movement points.
Provides a special map interaction.
Take a sip of this dew and feel a surge of newfound vigor.

You can recruit Sentinels of Glory in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 1.
Though what is Glory, and why do we need sentinels to guard it?

Provides a special map interaction.

You can recruit Grolls in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 14.
A place straight out of a fairytale. Monsters do dwell here.

Provides a special map interaction. Rewards: Artifacts. Rewards: Artifacts: Legendary artifact Rewards: Artifacts: Epic artifact, Legendary artifact Using it usually requires a guard fight.

Once per game, offers a choice of 1 among 3 random artifacts.
Provides a special map interaction. Rewards: Artifacts.
They say the other two artifacts turn into goats afterwards.

You can recruit Inquisitors in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Humans, rank 6.
Humans stand on the verge of becoming pure light here, but still retaining human forms and social roles.

You can recruit Qilins in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: nature, rank 6.
The domains of air are tempestuous, and much tribute is required to tame the wind‑infused creatures that dwell above.

You can recruit Liches in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: necropolis, rank 5.
The undead aristocracy relentlessly pursues the study of death, and in doing so, they delve into the study of time itself.

Once per game, grants a random artifact. Curses its plunderer.
Provides a special map interaction. Rewards: Artifacts, Curses. Rewards: Artifacts: Common artifact; Curses Rewards: Artifacts: Rare artifact; Curses
No god or godling approves of whoever just takes the offerings to a hero.

Defeat its guard to obtain Dread Knights.
Provides a special map interaction. Rewards: Units. Rewards: Units: 4
Dread Knight Rewards: Units: 8
Dread Knight Using it usually requires a guard fight.
Their loyal Undead Pets refused to leave the grave, even after their masters’ death.

You can recruit Dread Knights in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: necropolis, rank 6.
War never ends — here, it lingers in the minds of those who perished.

You can recruit Hive Queens in this dwelling. Their weekly growth increases by 1.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: demon, rank 7.
“Come, darling, and witness Our Master’s gentle caress…”

Teleports the visiting hero to any chosen city under your control.
Provides a special map interaction.
Space is just another canvas for the mind.

Levels up a random skill for each visiting hero.
Provides a special map interaction.
Tricks, feats of acrobatics, and cheerful skits — which of these will you have time to see?

Gives one level to each visiting hero.
Provides a special map interaction.
Connected to the Murmurwood’s Mycelium, this tree knows every tale. But how do its brethren on other continents learn things?

They do say that luck is blind, after all.

When he drinks, he gives away his trophies freely. And he drinks often.

This mysterious plant grows as if springing directly from the elemental planes.

Whatever is happening here, it bodes ill and must be stopped.

Defeat its guards to obtain Basilisks. Guards and Basilisks respawn every week.
Provides a special map interaction. Rewards: Units. Rewards: Units: 3
Waurms Using it usually requires a guard fight.
Essssssshthhasssaaa…

You can recruit Unicorns in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 8.
Where creatures of pure beauty answer the call of a pure heart.

Allows each visiting hero to learn up to 4 random skills for 2500 Gold each.
Provides a special map interaction.
Many brilliant minds on Enroth hail from Jadamean schools.

Once per week, gives the first visiting hero a common resource of their choice.
Provides a special map interaction. Rewards: Resources.
Some call it racketeering; politicians call it taxes.

You can recruit Peasants in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 16.
They’ll join any army just to avoid paying taxes to their lord.

You can recruit Troglodytes in this dwelling. Their weekly growth increases by 4.
Provides a special map interaction. Related to hiring: dungeon, rank 1.
Pitch darkness reigns in the
troglodyte burrows, making it impossible to navigate by sight.

You can recruit Worldwatchers in this dwelling.
Provides a special map interaction. Using it usually requires a guard fight. Related to hiring: Neutral, rank 3.
Why the worldwatchers allow themselves to be “recruited” remains unknown. Yet, it certainly has nothing to do with gold.

Fully restores each visiting hero’s mana.
Provides a special map interaction.
Mana brims within this well, nearly spilling over the edge.

Increases each visiting hero’s maximum mana by 50% until the end of the week.
Provides a special map interaction.
A small tear in reality lets pure magic seep through. Use it!

Fully reveals the whole map.
Provides a special map interaction.
It allows one to see everything — not with lenses and spyglasses, but by charming winds.

The miller will pay his sovereign, but he doesn’t have anything fancy.

Teaches a random skill to each visiting hero. If they already know this skill, levels it up instead.
Provides a special map interaction.
Owls are known for their wisdom, and they are ever ready to share it.

An abandoned woodpile. If it isn’t broken down, the wood will soon begin to rot.

Removes the fog of war in a small radius around each Mirror on the map.
Provides a special map interaction.
The mirror’s vision of distant lands stirs both yearning and dread.